Chelimbalo/scripts/weapon_system/bomb/active_bomb.gd
2025-11-30 02:06:44 +05:00

32 lines
718 B
GDScript

extends Interactible
var plant: StringName
@onready var defuse_timer: Timer = $DefuseTimer
func _ready() -> void:
super()
if multiplayer.is_server():
Session.bomb_timer.timeout.connect(on_timeout)
Session.begin_bomb_stage()
func on_timeout():
if multiplayer.is_server() == false:
return
Session.kill_site(plant)
func on_defuse_timeout():
Session.defuse_win()
func interaction_start(player_id: int):
if Session.player_nodes[player_id].team != Session.TEAMS.DEFENCE:
return
super(player_id)
defuse_timer.start()
Session.player_nodes[player_id].passive.rpc_id(player_id)
func interaction_end():
Session.player_nodes[interacted_id].depassive.rpc_id(interacted_id)
super()
defuse_timer.stop()