Chelimbalo/scripts/weapon_system/bomb/bomb_main_state.gd
2025-11-29 23:46:16 +05:00

28 lines
894 B
GDScript

extends WeaponState
const active_bomb: StringName = "uid://dtbpyfdawb02b"
func enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
machine.speed_modifier = 0.0
func exit():
machine.animation_player.animation_finished.disconnect(on_animation_finished)
machine.speed_modifier = 1.0
func on_animation_finished(animation: StringName):
if is_multiplayer_authority() == false:
return
if animation == machine.animation_prefix + "plant":
Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name})
machine.ammo -= 1
return_to_previous.emit()
func state_input(event: InputEvent) -> void:
if is_multiplayer_authority() == false:
return
if event.is_action_released("plr_bomb"):
transition.emit("Idle")