12 lines
243 B
GDScript
12 lines
243 B
GDScript
extends WeaponState
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix+"idle")
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func _exit() -> void:
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pass
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func _use_begin() -> void:
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if Session.is_on_site(machine.player.player_id):
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transition.emit("Plant")
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