37 lines
959 B
GDScript
37 lines
959 B
GDScript
extends Control
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func _on_spectator_button_pressed() -> void:
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if Lobby.get_team() != Session.TEAMS.SPECTATE:
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Lobby.switch_team(Session.TEAMS.SPECTATE)
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visible = false
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update_mouse()
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func _on_attack_button_pressed() -> void:
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if Lobby.get_team() != Session.TEAMS.ATTACK:
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Lobby.switch_team(Session.TEAMS.ATTACK)
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visible = false
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update_mouse()
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func _on_defence_button_pressed() -> void:
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if Lobby.get_team() != Session.TEAMS.DEFENCE:
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Lobby.switch_team(Session.TEAMS.DEFENCE)
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visible = false
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update_mouse()
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func _on_cancel_button_pressed() -> void:
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visible = false
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update_mouse()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("menu_team_choice"):
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visible = not visible
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update_mouse()
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func update_mouse() -> void:
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if visible:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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else:
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if Session.session_started_flag:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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else:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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