Small hand rework, simplest cards shuffle
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parent
28b6b040b7
commit
1f389f5285
5 changed files with 90 additions and 31 deletions
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@ -1,3 +1,5 @@
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use std::f32;
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use crate::animation::transform::AnimatedTransform;
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use bevy::prelude::*;
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use drag::*;
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@ -10,7 +12,10 @@ pub struct CardPlugin;
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pub struct Card;
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#[derive(Component)]
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pub struct Hand;
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pub struct CardInHand;
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#[derive(Component)]
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pub struct Hand(Vec<Entity>);
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#[derive(Resource)]
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pub struct CardImage(Handle<Image>);
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@ -18,6 +23,9 @@ pub struct CardImage(Handle<Image>);
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#[derive(Event)]
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pub struct AddCard;
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#[derive(EntityEvent)]
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pub struct InsertCard(Entity);
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#[derive(Event)]
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pub struct ClearCards;
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@ -26,7 +34,8 @@ impl Plugin for CardPlugin {
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app.add_systems(Startup, hand_setup)
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.add_systems(Update, card_arrange)
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.add_observer(card_add)
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.add_observer(card_clear);
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.add_observer(card_clear)
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.add_observer(insert_card);
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app.insert_resource(MousePosition(Vec3::new(0., 0., 0.)))
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.add_systems(PreUpdate, mouse_position_system)
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.add_observer(card_drag_start)
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@ -37,7 +46,7 @@ impl Plugin for CardPlugin {
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fn hand_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn((
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Hand,
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Hand(Vec::new()),
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Transform::from_xyz(0., -360., 0.),
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InheritedVisibility::VISIBLE,
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));
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@ -48,41 +57,79 @@ fn hand_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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fn card_arrange(
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mut query: Query<(&mut AnimatedTransform, &Sprite), With<Card>>,
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hand: Single<(Entity, &Children), With<Hand>>,
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mut query: Query<(&mut AnimatedTransform, &Sprite), With<CardInHand>>,
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hand: Single<(Entity, &Hand, &Transform)>,
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assets: Res<Assets<Image>>,
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) {
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let cards_amount = hand.1.len();
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for (index, card) in hand.1.iter().enumerate() {
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let Ok((mut transform, sprite)) = query.get_mut(card) else {
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let cards_amount = hand.1.0.len();
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for (index, card) in hand.1.0.iter().enumerate() {
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let Ok((mut transform, sprite)) = query.get_mut(card.clone()) else {
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continue;
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};
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let size = assets.get(&sprite.image).unwrap().size_f32();
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let left_boundary = -size.x * (cards_amount as f32) / 2.0 + size.x / 2.0;
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transform.translation.x = left_boundary + size.x * index as f32;
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transform.translation.y = size.y / 2.0;
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transform.translation.x = left_boundary + size.x * index as f32 + hand.2.translation.x;
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transform.translation.y = size.y / 2.0 + hand.2.translation.y;
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}
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}
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fn card_add(
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_: On<AddCard>,
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mut commands: Commands,
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hand: Single<Entity, With<Hand>>,
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card_image: Res<CardImage>,
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mut hand: Single<&mut Hand>,
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) {
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commands.spawn((
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Sprite::from_image(card_image.0.clone()),
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Transform::from_xyz(0., 0., 0.),
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AnimatedTransform::from_xyz(0., 0., 0.),
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Card,
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ChildOf(hand.entity()),
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DraggableCard,
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Pickable::default(),
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));
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let card = commands
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.spawn((
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Sprite::from_image(card_image.0.clone()),
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Transform::from_xyz(0., 0., 0.),
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AnimatedTransform::from_xyz(0., 0., 0.),
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Card,
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DraggableCard,
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CardInHand,
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Pickable::default(),
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))
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.id();
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hand.0.push(card);
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}
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fn card_clear(_: On<ClearCards>, mut commands: Commands, children: Single<&Children, With<Hand>>) {
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for card in children.iter() {
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commands.entity(card).despawn();
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fn card_clear(_: On<ClearCards>, mut commands: Commands, mut hand: Single<&mut Hand>) {
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for card in &hand.0 {
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let entity = card.clone();
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commands.entity(entity).despawn();
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}
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hand.0.clear();
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}
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fn insert_card(
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event: On<InsertCard>,
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mut hand_query: Single<(Entity, &mut Hand)>,
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transform_query: Query<&Transform, With<Card>>,
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) {
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let Ok(inserted_transform) = transform_query.get(event.0) else {
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return;
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};
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let mut decided_index: usize = 0;
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let mut decided_diff: f32 = f32::INFINITY;
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for (index, card) in hand_query.1.0.iter().enumerate() {
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let Ok(card_transform) = transform_query.get(card.clone()) else {
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continue;
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};
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let calculated_diff =
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(inserted_transform.translation - card_transform.translation).length();
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if decided_diff > calculated_diff {
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decided_diff = calculated_diff;
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decided_index = index;
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}
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}
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if let Some(pos) = hand_query.1.0.iter().position(|ent| *ent == event.0) {
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hand_query.1.0.remove(pos);
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}
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hand_query.1.0.insert(decided_index, event.0);
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}
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