drag and drop
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4 changed files with 88 additions and 14 deletions
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@ -1,4 +1,68 @@
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use bevy::prelude::*;
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use crate::{animation::transform::AnimatedTransform, card::Hand};
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#[derive(Component)]
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pub struct DraggableCard;
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#[derive(Component)]
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pub struct DraggedCard;
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#[derive(Resource)]
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pub struct MousePosition(pub Vec3);
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pub fn mouse_position_system(
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mut mouse: ResMut<MousePosition>,
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window: Single<&Window>,
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camera: Single<(&Camera, &GlobalTransform)>,
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) {
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if let Some(Ok(mouse_pos)) = window
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.cursor_position()
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.and_then(|viewport_pos| Some(camera.0.viewport_to_world_2d(camera.1, viewport_pos)))
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{
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mouse.0 = Vec3 {
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x: mouse_pos.x,
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y: mouse_pos.y,
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z: 0.,
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}
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}
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}
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pub fn card_drag_start(
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event: On<Pointer<DragStart>>,
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mut commands: Commands,
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card_query: Query<(), With<DraggableCard>>,
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dragged_option: Option<Single<&DraggedCard>>,
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) {
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if dragged_option.is_some() {
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return;
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}
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if let Err(_) = card_query.get(event.entity) {
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return;
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}
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commands
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.entity(event.entity)
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.insert(DraggedCard)
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.remove_parent_in_place();
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}
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pub fn card_drag(
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_: On<Pointer<Drag>>,
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mut card_transform: Single<&mut AnimatedTransform, With<DraggedCard>>,
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mouse_pos: Res<MousePosition>,
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) {
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card_transform.translation = mouse_pos.0;
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}
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pub fn card_drag_end(
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_: On<Pointer<DragEnd>>,
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mut commands: Commands,
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dragged: Single<Entity, With<DraggedCard>>,
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hand: Single<Entity, With<Hand>>,
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) {
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commands
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.entity(dragged.entity())
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.remove::<DraggedCard>()
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.set_parent_in_place(hand.entity());
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}
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