ticker
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parent
c5846aba7b
commit
074bb21ffd
18 changed files with 99 additions and 51 deletions
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@ -15,9 +15,10 @@ func switch_recipe(recipe: Recipe) -> void:
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for i in range(len(selected_recipe.ingridients)):
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inventory.input_array[i].filter = selected_recipe.ingridients[i].item
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func _process(_delta: float) -> void:
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func _tick(_current_tick : int) -> void:
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if inventory.output_slot.amount <= 0:
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return
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inventory.refresh()
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var output : Structure = get_output_structure()
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if output == null:
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return
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@ -8,28 +8,28 @@ func _draw() -> void:
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var calculated_position = calculate_position(i) - inventory.internal_array[i].held_item.preview.get_size()/2.0
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draw_texture(inventory.internal_array[i].held_item.preview,calculated_position)
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func _process(delta: float) -> void:
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inventory.advance(delta)
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func _tick(current_tick: int) -> void:
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queue_redraw()
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if current_tick % 8 != 0:
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return
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inventory.refresh()
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inventory.advance()
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var next : Structure = get_next()
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try_transfer(next)
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func calculate_position(index: int) -> Vector2:
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var indexed_part = 16.0 / inventory.capacity
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return -structure_parent.direction_vector()*8 + structure_parent.direction_vector() * indexed_part * (index + inventory.progress_array[index])
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return -structure_parent.direction_vector()*8 + structure_parent.direction_vector() * indexed_part * index
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func get_next() -> Structure:
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return structure_parent.get_relative(structure_parent.direction_vector())
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func try_transfer(structure : Structure) -> void:
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if structure == null or inventory.internal_array[inventory.capacity-1].amount == 0 or inventory.progress_array[inventory.capacity-1] < inventory.pop_treshold:
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if structure == null or inventory.internal_array[inventory.capacity-1].amount == 0:
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return
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var last_slot = inventory.internal_array[inventory.capacity-1]
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var transfer_context : InventoryContext = InventoryContext.new(structure_parent,structure,to_global(structure_parent.direction_vector()))
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if structure.inventory.can_add(last_slot.held_item,transfer_context) == false:
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return
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last_slot.merge_stack(structure.inventory.add(last_slot.extract(),transfer_context))
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if last_slot.amount == 0:
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inventory.sort()
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@ -4,7 +4,7 @@ const inp1 := preload("res://generic/items/dbg_input1.tres")
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const inp2 := preload("res://generic/items/dbg_input2.tres")
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const out := preload("res://generic/items/dbg_output.tres")
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func _process(_delta: float) -> void:
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func _tick(_current_tick: int) -> void:
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try_add(Vector2.UP,Stack.new(inp1,1))
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try_add(Vector2.DOWN,Stack.new(inp2,1))
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try_add(Vector2.RIGHT,Stack.new(out,1))
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@ -10,16 +10,20 @@ func get_down_next() -> Vector2:
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var base = get_upper_next()
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return base + base.rotated(PI/2).abs()
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func _process(_delta: float) -> void:
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func _tick(current_tick: int) -> void:
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if current_tick % 8 != 0:
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return
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inventory.refresh()
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if has_non_empty(inventory.upper_array) == false and has_non_empty(inventory.down_array) == false:
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return
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var transfer_upper = try_transfer(get_upper_next(),false)
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var transfer_down = try_transfer(get_down_next(),true)
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if transfer_upper or transfer_down or (not transfer_down and not transfer_upper):
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split = not split
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if transfer_upper or transfer_down or not (transfer_down or transfer_upper):
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inverse_split()
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func try_transfer(point:Vector2,down:bool) -> bool:
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var next :Structure = structure_parent.get_relative(point)
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var array : Array[InventorySlot] = inventory.down_array if split != down else inventory.upper_array
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if next == null:
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return false
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@ -33,6 +37,9 @@ func try_transfer(point:Vector2,down:bool) -> bool:
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return true
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return false
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func inverse_split() -> void:
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split = not split
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func has_non_empty(array:Array[InventorySlot]) -> bool:
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for i in range(inventory.capacity):
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if array[i].amount > 0:
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