Conveyor
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19 changed files with 282 additions and 22 deletions
20
scripts/structures/conveyor.gd
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20
scripts/structures/conveyor.gd
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extends Node2D
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@onready var inventory : ConveyorInventory = get_parent().inventory
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func _draw() -> void:
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for i in range(inventory.capacity):
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if inventory.internal_array[i].amount > 0:
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var calculated_position = Vector2(-8,0)+Vector2(16/inventory.capacity*i+16/inventory.capacity*inventory.progress_array[i],0)
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draw_texture(inventory.internal_array[i].held_item.preview,calculated_position - inventory.internal_array[i].held_item.preview.get_size()/2.0)
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func _process(delta: float) -> void:
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inventory.advance(delta)
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queue_redraw()
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var right : Structure = get_parent().get_relative(Vector2.RIGHT)
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if right == null or right.inventory.can_add() == false:
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return
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var popped = inventory.pop()
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if popped == null:
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return
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right.inventory.add(popped)
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