Documentation
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@ -1,22 +1,28 @@
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@abstract
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extends Resource
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## Class that can hold items in it
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class_name Inventory
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func _init() -> void:
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resource_local_to_scene = true
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## Tries to add an item into inventory. Returns not stored stack of item.
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@abstract
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func add(item : Stack) -> Stack
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## Tries to take first item. Returns null if no items in inventory
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@abstract
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func pop() -> Stack
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## Tries to take certain item from inventory. Returns null if no item found
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@abstract
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func take(item : Item,amount: int) -> Stack
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## Finds first entry of item. Returns -1 if no item found
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@abstract
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func find(item : Item) -> int
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## Does inventory have certain item?
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func has(item : Item) -> bool:
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return find(item) != -1
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@ -28,7 +28,11 @@ class_name InventorySlot
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get:
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return amount
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## Get some amount of items from slot. Returns null if slot is empty
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func extract_stack(extract_amount: int) -> Stack:
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if amount == 0:
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return null
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var return_stack : Stack
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if extract_amount > amount:
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return_stack = Stack.new(held_item,amount)
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@ -39,12 +43,17 @@ func extract_stack(extract_amount: int) -> Stack:
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return return_stack
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## Extract entire stack from slot. Returns null if slot is empty
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func extract() -> Stack:
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if amount == 0:
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return null
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var return_stack : Stack = Stack.new(held_item,amount)
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self.amount = 0
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return return_stack
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## Add provided stack's amount to this amount. Returns null if stack is empty or items arent matching
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func merge_stack(stack: Stack) -> Stack:
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if held_item == null:
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held_item = stack.held_item
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extends RefCounted
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## Structure of item and amount of it. Basic object that more complex exchange
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class_name Stack
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func _init(item: Item = null, amount: int = 0) -> void:
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held_item = item
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self.amount = amount
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## Item in stack
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@export_storage var held_item : Item
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## Amount of items in stack
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@export_storage var amount : int
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@ -1,8 +1,11 @@
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@tool
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extends Inventory
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## Base class for simple storages with no differentiation.
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class_name Storage
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## Amount of stacks that can be held in storage
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@export var capacity : int:
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set(value):
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if value < 0:
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get:
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return capacity
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## :3
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@export_storage var internal_array : Array[InventorySlot] = []
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## Finds first entry of item. Returns -1 if no item found
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func find(item : Item) -> int:
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for i in range(len(internal_array)):
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if internal_array[i].held_item == item:
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return i
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return -1
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## Tries to add an item into inventory. Returns not stored stack of item.
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func add(stack: Stack) -> Stack:
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var found_index : int = find(stack.held_item)
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if found_index != -1:
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return null
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return stack
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## Tries to take first item. Returns null if no items in inventory
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func pop() -> Stack:
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for i in range(len(internal_array)):
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if internal_array[i].held_item != null:
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return internal_array[i].extract()
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return null
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## Tries to take certain item from inventory. Returns null if no item found
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func take(item: Item,amount: int) -> Stack:
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var found = find(item)
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if found == -1:
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@ -1,7 +1,14 @@
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extends Resource
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## Base unit of manipulated objects
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class_name Item
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## Name of item that is displayed
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@export var display_name : StringName
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## Preview in UI
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@export var preview : Texture2D
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## Maximum amount of items that can be held in inventory
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@export var stack_size : int
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