Broken pos

This commit is contained in:
Rendo 2025-10-15 11:55:18 +05:00
commit 3af13d0a8b
24 changed files with 304 additions and 146 deletions

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@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://cpjlj1vm46t08"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_hmnnx"]
[ext_resource type="Script" uid="uid://p5327ibxtyfs" path="res://scripts/item.gd" id="2_t6mdl"]
[sub_resource type="AtlasTexture" id="AtlasTexture_h7cm1"]
atlas = ExtResource("1_hmnnx")
region = Rect2(0, 16, 4, 4)
[resource]
script = ExtResource("2_t6mdl")
display_name = &"Input1"
preview = SubResource("AtlasTexture_h7cm1")
stack_size = 2
metadata/_custom_type_script = "uid://p5327ibxtyfs"

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@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://c23vqjqnyo6f3"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_7lekm"]
[ext_resource type="Script" uid="uid://p5327ibxtyfs" path="res://scripts/item.gd" id="2_50iur"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7lekm"]
atlas = ExtResource("1_7lekm")
region = Rect2(4, 16, 4, 4)
[resource]
script = ExtResource("2_50iur")
display_name = &"Input2"
preview = SubResource("AtlasTexture_7lekm")
stack_size = 2
metadata/_custom_type_script = "uid://p5327ibxtyfs"

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@ -1,17 +0,0 @@
[gd_resource type="Resource" script_class="Item" load_steps=5 format=3 uid="uid://byn78mwy08ff"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_1hrh7"]
[ext_resource type="Script" uid="uid://p5327ibxtyfs" path="res://scripts/item.gd" id="1_2pbm1"]
[ext_resource type="PackedScene" uid="uid://bbh7akfbskq4u" path="res://scenes/debug_item.tscn" id="2_1hrh7"]
[sub_resource type="AtlasTexture" id="AtlasTexture_trycy"]
atlas = ExtResource("1_1hrh7")
region = Rect2(0, 0, 5, 5)
[resource]
script = ExtResource("1_2pbm1")
display_name = &"Test"
preview = SubResource("AtlasTexture_trycy")
stack_size = 100
scene = ExtResource("2_1hrh7")
metadata/_custom_type_script = "uid://p5327ibxtyfs"

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@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="Item" load_steps=4 format=3 uid="uid://c16fy6r43xlg1"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_r3jjm"]
[ext_resource type="Script" uid="uid://p5327ibxtyfs" path="res://scripts/item.gd" id="2_rkyi0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_r3jjm"]
atlas = ExtResource("1_r3jjm")
region = Rect2(8, 16, 4, 4)
[resource]
script = ExtResource("2_rkyi0")
display_name = &"Output"
preview = SubResource("AtlasTexture_r3jjm")
stack_size = 100
metadata/_custom_type_script = "uid://p5327ibxtyfs"

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@ -0,0 +1,31 @@
[gd_resource type="Resource" script_class="Recipe" load_steps=9 format=3 uid="uid://d2lbc1qqkayaa"]
[ext_resource type="Script" uid="uid://w4v6jqv1ygqb" path="res://scripts/recipe/recipe_part.gd" id="1_no0hw"]
[ext_resource type="Resource" uid="uid://cpjlj1vm46t08" path="res://generic/items/dbg_input1.tres" id="2_f53xa"]
[ext_resource type="Script" uid="uid://dl0i68ut0lw70" path="res://scripts/recipe/recipe.gd" id="2_w6qf0"]
[ext_resource type="Resource" uid="uid://c23vqjqnyo6f3" path="res://generic/items/dbg_input2.tres" id="3_heoi8"]
[ext_resource type="Resource" uid="uid://c16fy6r43xlg1" path="res://generic/items/dbg_output.tres" id="4_0enwg"]
[sub_resource type="Resource" id="Resource_q2e78"]
script = ExtResource("1_no0hw")
item = ExtResource("2_f53xa")
amount = 1
metadata/_custom_type_script = "uid://w4v6jqv1ygqb"
[sub_resource type="Resource" id="Resource_ry6el"]
script = ExtResource("1_no0hw")
item = ExtResource("3_heoi8")
amount = 1
metadata/_custom_type_script = "uid://w4v6jqv1ygqb"
[sub_resource type="Resource" id="Resource_ek2yb"]
script = ExtResource("1_no0hw")
item = ExtResource("4_0enwg")
amount = 5
metadata/_custom_type_script = "uid://w4v6jqv1ygqb"
[resource]
script = ExtResource("2_w6qf0")
ingridients = Array[ExtResource("1_no0hw")]([SubResource("Resource_q2e78"), SubResource("Resource_ry6el")])
result = SubResource("Resource_ek2yb")
metadata/_custom_type_script = "uid://dl0i68ut0lw70"

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@ -9,15 +9,18 @@
[sub_resource type="Resource" id="Resource_t4je2"] [sub_resource type="Resource" id="Resource_t4je2"]
resource_local_to_scene = true resource_local_to_scene = true
script = ExtResource("3_ruvuk") script = ExtResource("3_ruvuk")
capacity = 8 capacity = 4
progress_speed = 2.0
pop_treshold = 0.95 pop_treshold = 0.95
internal_array = Array[ExtResource("2_54w8r")]([Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) internal_array = Array[ExtResource("2_54w8r")]([Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) , Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) , Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) , Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0,"filter":null)
]) ])
progress_array = Array[float]([0.0, 0.0, 0.0, 0.0]) progress_array = Array[float]([0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0])
metadata/_custom_type_script = "uid://v0hkuo3gda1b" metadata/_custom_type_script = "uid://v0hkuo3gda1b"
[sub_resource type="AtlasTexture" id="AtlasTexture_54w8r"] [sub_resource type="AtlasTexture" id="AtlasTexture_54w8r"]

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@ -1,7 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://dfatkxv6n55dw"] [gd_scene load_steps=9 format=3 uid="uid://dfatkxv6n55dw"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_k5y3y"] [ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_k5y3y"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="2_4befw"] [ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="2_4befw"]
[ext_resource type="Script" uid="uid://bd4ojfqrl8idm" path="res://scripts/inventory/inventory_slot.gd" id="2_p1cyh"]
[ext_resource type="Script" uid="uid://m6b6vawdqgqb" path="res://scripts/inventory/in_out_inventory.gd" id="3_wqoim"]
[ext_resource type="Script" uid="uid://c7mx3uatj6ulm" path="res://scripts/structures/assembler.gd" id="5_0x00x"]
[ext_resource type="Resource" uid="uid://d2lbc1qqkayaa" path="res://generic/recipes/test_recipe.tres" id="6_wqoim"]
[sub_resource type="Resource" id="Resource_kno0u"]
script = ExtResource("3_wqoim")
input_capacity = 2
output_capacity = 1
metadata/_custom_type_script = "uid://m6b6vawdqgqb"
[sub_resource type="AtlasTexture" id="AtlasTexture_xh4eg"] [sub_resource type="AtlasTexture" id="AtlasTexture_xh4eg"]
atlas = ExtResource("2_4befw") atlas = ExtResource("2_4befw")
@ -10,7 +20,13 @@ region = Rect2(32, 0, 32, 32)
[node name="DebugAssembler" type="Node2D"] [node name="DebugAssembler" type="Node2D"]
script = ExtResource("1_k5y3y") script = ExtResource("1_k5y3y")
dimensions = Rect2i(0, 0, 2, 2) dimensions = Rect2i(0, 0, 2, 2)
inventory = SubResource("Resource_kno0u")
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_xh4eg") texture = SubResource("AtlasTexture_xh4eg")
offset = Vector2(8, 8) offset = Vector2(8, 8)
[node name="Assembler" type="Node2D" parent="."]
position = Vector2(16, 16)
script = ExtResource("5_0x00x")
selected_recipe = ExtResource("6_wqoim")

View file

@ -16,5 +16,6 @@ metadata/_custom_type_script = "uid://bbd7o2st8kmgl"
self_modulate = Color(1, 0, 0, 1) self_modulate = Color(1, 0, 0, 1)
texture = SubResource("AtlasTexture_wxqk4") texture = SubResource("AtlasTexture_wxqk4")
[node name="ItemDeposit" type="Node" parent="."] [node name="ItemDeposit" type="Node2D" parent="."]
script = ExtResource("5_nh3xp") script = ExtResource("5_nh3xp")
metadata/_custom_type_script = "uid://iidfsh0lirc2"

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@ -34,7 +34,7 @@ func deferred_init():
## Finds first entry of item. Returns -1 if no item found ## Finds first entry of item. Returns -1 if no item found
func find(item : Item) -> int: func find(item : Item) -> int:
for i in range(capacity): for i in range(capacity):
if internal_array[i].held_item == item: if internal_array[i].can_be_merged(item):
return i return i
return -1 return -1
@ -58,15 +58,15 @@ func add_from_side(stack : Stack, ang_diff : float) -> Stack:
return internal_array[capacity-1].merge_stack(stack) return internal_array[capacity-1].merge_stack(stack)
return add(stack) return add(stack)
func can_add() -> bool: func can_add(_item : Item = null) -> bool:
return internal_array[0].amount == 0 return internal_array[0].amount == 0
func can_add_from_side(ang_diff : float) -> bool: func can_add_from_side(ang_diff : float, item : Item = null) -> bool:
if is_equal_approx(abs(ang_diff),PI/2): if is_equal_approx(abs(ang_diff),PI/2):
return internal_array[capacity/2].amount == 0 return internal_array[capacity/2].amount == 0
elif is_equal_approx(abs(ang_diff),PI): elif is_equal_approx(abs(ang_diff),PI):
return internal_array[capacity-1].amount == 0 return internal_array[capacity-1].amount == 0
return can_add() return can_add(item)
## Tries to take first item. Returns null if no items in inventory ## Tries to take first item. Returns null if no items in inventory
func pop() -> Stack: func pop() -> Stack:
@ -77,6 +77,13 @@ func pop() -> Stack:
stack_taken.emit(internal_array[capacity-1], capacity-1) stack_taken.emit(internal_array[capacity-1], capacity-1)
return internal_array[capacity-1].extract() return internal_array[capacity-1].extract()
func peek() -> Stack:
if internal_array[capacity-1].amount == 0:
return null
if progress_array[capacity-1] < pop_treshold:
return null
return internal_array[capacity-1].as_stack()
func advance(delta : float) -> void: func advance(delta : float) -> void:
var progress_flag : bool = false var progress_flag : bool = false
for i in range(capacity): for i in range(capacity):

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@ -0,0 +1,94 @@
@tool
extends Inventory
class_name InOutInventory
@export var input_capacity : int
@export var output_capacity : int
@export_storage var input_array : Array[InventorySlot]
@export_storage var output_array : Array[InventorySlot]
func resize() -> void:
input_array.resize(input_capacity)
output_array.resize(output_capacity)
for i in range(input_capacity):
input_array[i] = InventorySlot.new()
for i in range(output_capacity):
output_array[i] = InventorySlot.new()
func _init() -> void:
super()
resize.call_deferred()
func add(stack : Stack) -> Stack:
var found_index : int = find_input(stack.held_item)
if found_index != -1:
stack_added.emit(stack,found_index)
stack = input_array[found_index].merge_stack(stack)
if stack == null:
return null
for i in range(input_capacity):
if input_array[i].can_be_merged(stack.held_item):
stack_added.emit(stack,i)
stack = input_array[i].merge_stack(stack)
if stack == null:
return null
return stack
func add_from_side(stack : Stack, _ang_diff : float) -> Stack:
return add(stack)
func can_add(item : Item = null) -> bool:
if item == null:
for i in range(input_capacity):
return input_array[i].amount == 0
return false
else:
for i in range(input_capacity):
print(input_array[i].filter)
if input_array[i].can_be_merged(item):
print(input_array[i].filter)
return true
#return true
return false
func can_add_from_side(_ang_diff : float,item: Item = null) -> bool:
return can_add(item)
## Tries to take first item. Returns null if no items in inventory
func pop() -> Stack:
for i in range(output_capacity):
if output_array[i].held_item != null:
var extracted = output_array[i].extract()
stack_taken.emit(extracted,i)
return extracted
return null
func peek() -> Stack:
for i in range(output_capacity):
if output_array[i].held_item != null:
var peeked = output_array[i].as_stack()
return peeked
return null
## Tries to take certain item from inventory. Returns null if no item found
func take(item: Item,amount: int) -> Stack:
var found = find(item)
if found == -1:
return null
var extracted = output_array[found].extract_stack(amount)
stack_taken.emit(extracted,found)
return extracted
func find_input(item : Item) -> int:
for i in range(input_capacity):
if input_array[i].held_item == item:
return i
return -1
func find(item : Item) -> int:
for i in range(output_capacity):
if output_array[i].held_item == item:
return i
return -1

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@ -0,0 +1 @@
uid://m6b6vawdqgqb

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@ -18,14 +18,17 @@ func add_from_side(stack : Stack, ang_diff : float) -> Stack
## Returns if conditions of adding are met ## Returns if conditions of adding are met
@abstract @abstract
func can_add() -> bool func can_add(item : Item = null) -> bool
@abstract @abstract
func can_add_from_side(ang_diff : float) -> bool func can_add_from_side(ang_diff : float, item : Item = null) -> bool
## Tries to take first item. Returns null if no items in inventory ## Tries to take first item. Returns null if no items in inventory
@abstract @abstract
func pop() -> Stack func pop() -> Stack
@abstract
func peek() -> Stack
## Tries to take certain item from inventory. Returns null if no item found ## Tries to take certain item from inventory. Returns null if no item found
@abstract @abstract
func take(item : Item,amount: int) -> Stack func take(item : Item,amount: int) -> Stack

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@ -28,6 +28,8 @@ class_name InventorySlot
get: get:
return amount return amount
@export_storage var filter : Comparable
## Get some amount of items from slot. Returns null if slot is empty ## Get some amount of items from slot. Returns null if slot is empty
func extract_stack(extract_amount: int) -> Stack: func extract_stack(extract_amount: int) -> Stack:
if amount == 0: if amount == 0:
@ -53,9 +55,26 @@ func extract() -> Stack:
return return_stack return return_stack
func as_stack() -> Stack:
if amount == 0:
return null
var return_stack : Stack = Stack.new(held_item,amount)
return return_stack
func can_be_merged(item : Item) -> bool:
if filter != null:
return filter.is_equal(item)
if amount == 0:
return true
return item == held_item
## Add provided stack's amount to this amount. Returns null if stack is empty or items arent matching ## Add provided stack's amount to this amount. Returns null if stack is empty or items arent matching
func merge_stack(stack: Stack) -> Stack: func merge_stack(stack: Stack) -> Stack:
if held_item == null: if held_item == null:
if filter != null and filter.is_equal(stack.held_item) == false:
return stack
held_item = stack.held_item held_item = stack.held_item
amount = stack.amount amount = stack.amount
return null return null

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@ -1,81 +0,0 @@
@tool
extends Inventory
## Base class for FIFO inventories.
class_name Queue
## Amount of stacks that can be held in storage
@export var capacity : int:
set(value):
if value < 0:
return
if value == capacity:
return
capacity = value
get:
return capacity
## :3
@export_storage var internal_array : Array[InventorySlot] = []
func _init() -> void:
super()
internal_array.resize(capacity)
for i in range(capacity):
internal_array[i] = InventorySlot.new()
## Finds first entry of item. Returns -1 if no item found
func find(item : Item) -> int:
for i in range(len(internal_array)):
if internal_array[i].held_item == item:
return i
return -1
## Tries to add an item into inventory. Returns not stored stack of item.
func add(stack: Stack) -> Stack:
for i in range(len(internal_array)):
if internal_array[i].held_item == null or internal_array[i].held_item == stack.held_item:
stack_added.emit(stack,i)
stack = internal_array[i].merge_stack(stack)
if stack == null:
return null
return stack
func add_from_side(stack : Stack, _ang_diff : float) -> Stack:
return add(stack)
func can_add() -> bool:
for i in range(capacity):
if internal_array[i].amount == 0:
return true
return false
func can_add_from_side(_ang_diff : float) -> bool:
return can_add()
## Tries to take first item. Returns null if no items in inventory
func pop() -> Stack:
if internal_array[0].held_item == null:
return null
var stack_to_return = internal_array[0].extract()
stack_taken.emit(stack_to_return,0)
sort()
return stack_to_return
## Tries to take certain item from inventory. Returns null if no item found
func take(item: Item,amount: int) -> Stack:
var found = find(item)
if found == -1:
return null
var stack_to_return = internal_array[found].extract_stack(amount)
stack_taken.emit(stack_to_return,found)
sort()
return stack_to_return
func sort() -> void:
for i in range(len(internal_array)-1):
if internal_array[i] == null:
internal_array[i].merge_stack(internal_array[i+1].extract())

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@ -1 +0,0 @@
uid://q2gbtqfi32d

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@ -21,6 +21,9 @@ class_name Storage
func _init() -> void: func _init() -> void:
super() super()
deferred_init.call_deferred()
func deferred_init():
internal_array.resize(capacity) internal_array.resize(capacity)
for i in range(capacity): for i in range(capacity):
internal_array[i] = InventorySlot.new() internal_array[i] = InventorySlot.new()
@ -51,14 +54,20 @@ func add(stack: Stack) -> Stack:
func add_from_side(stack : Stack, _ang_diff : float) -> Stack: func add_from_side(stack : Stack, _ang_diff : float) -> Stack:
return add(stack) return add(stack)
func can_add() -> bool: func can_add(item : Item = null) -> bool:
for i in range(capacity): if item == null:
for i in range(internal_array):
return internal_array[i].amount == 0
return false
else:
for i in range(internal_array):
if internal_array[i].amount == 0: if internal_array[i].amount == 0:
return true return (internal_array[i].filter != null and internal_array[i].filter.is_equal(item)) or internal_array[i].filter == null
return internal_array[i].held_item.is_equal(item)
return false return false
func can_add_from_side(_ang_diff : float) -> bool: func can_add_from_side(_ang_diff : float,item : Item = null) -> bool:
return can_add() return can_add(item)
## Tries to take first item. Returns null if no items in inventory ## Tries to take first item. Returns null if no items in inventory
func pop() -> Stack: func pop() -> Stack:
@ -69,6 +78,13 @@ func pop() -> Stack:
return extracted return extracted
return null return null
func peek() -> Stack:
for i in range(len(internal_array)):
if internal_array[i].held_item != null:
var peeked = internal_array[i].as_stack()
return peeked
return null
## Tries to take certain item from inventory. Returns null if no item found ## Tries to take certain item from inventory. Returns null if no item found
func take(item: Item,amount: int) -> Stack: func take(item: Item,amount: int) -> Stack:
var found = find(item) var found = find(item)

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@ -17,7 +17,6 @@ func _input(event: InputEvent) -> void:
selected_prototype = null selected_prototype = null
if event.is_action_pressed("plc_place") and delete_mode: if event.is_action_pressed("plc_place") and delete_mode:
print(delete_mode)
var zone : PlacementZone = try_get_zone(global_position) var zone : PlacementZone = try_get_zone(global_position)
if zone != null and zone.grid_controller.is_point_occupied(global_position): if zone != null and zone.grid_controller.is_point_occupied(global_position):
zone.grid_controller.destroy_at(global_position) zone.grid_controller.destroy_at(global_position)

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@ -0,0 +1,5 @@
extends Node2D
class_name StructureBehaviour
@onready var structure_parent : Structure = get_parent()

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@ -0,0 +1 @@
uid://iidfsh0lirc2

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@ -0,0 +1,19 @@
extends StructureBehaviour
@export var selected_recipe : Recipe
@onready var inventory : InOutInventory = get_parent().inventory
func _ready() -> void:
await get_tree().process_frame
switch_recipe(selected_recipe)
await get_tree().process_frame
for i in len(selected_recipe.ingridients):
inventory.input_array[i].filter = selected_recipe.ingridients[i].item
print(inventory.input_array[i].filter)
func switch_recipe(recipe: Recipe) -> void:
selected_recipe = recipe
inventory.input_capacity = len(selected_recipe.ingridients)
inventory.resize()
for i in len(selected_recipe.ingridients):
inventory.input_array[i].filter = selected_recipe.ingridients[i].item

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@ -0,0 +1 @@
uid://c7mx3uatj6ulm

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@ -1,7 +1,6 @@
extends Node2D extends StructureBehaviour
@onready var parent_structure : Structure = get_parent() @onready var inventory : BeltInventory = structure_parent.inventory
@onready var inventory : BeltInventory = parent_structure.inventory
@onready var animator : AnimationPlayer = $"../AnimationPlayer" @onready var animator : AnimationPlayer = $"../AnimationPlayer"
func _ready() -> void: func _ready() -> void:
@ -14,23 +13,22 @@ func _draw() -> void:
for i in range(inventory.capacity): for i in range(inventory.capacity):
if inventory.internal_array[i].amount > 0: if inventory.internal_array[i].amount > 0:
var calculated_position = calculate_position(i) - inventory.internal_array[i].held_item.preview.get_size()/2.0 var calculated_position = calculate_position(i) - inventory.internal_array[i].held_item.preview.get_size()/2.0
for j in range(inventory.internal_array[i].amount/10): draw_texture(inventory.internal_array[i].held_item.preview,calculated_position)
draw_texture(inventory.internal_array[i].held_item.preview,calculated_position + Vector2(0,-j))
func _process(delta: float) -> void: func _process(delta: float) -> void:
inventory.advance(delta) inventory.advance(delta)
queue_redraw() queue_redraw()
var next : Structure = get_next() var next : Structure = get_next()
if next == null or next.inventory == null or next.inventory.can_add_from_side(Globals.facing_difference(next.facing,parent_structure.facing)) == false: if next == null or next.inventory == null or next.inventory.can_add_from_side(Globals.facing_difference(next.facing,structure_parent.facing),inventory.internal_array[inventory.capacity-1].held_item) == false:
return return
var popped = inventory.pop() var popped = inventory.pop()
if popped == null: if popped == null:
return return
next.inventory.add_from_side(popped,Globals.facing_difference(next.facing,parent_structure.facing)) next.inventory.add_from_side(popped,Globals.facing_difference(next.facing,structure_parent.facing))
func calculate_position(index: int) -> Vector2: func calculate_position(index: int) -> Vector2:
var indexed_part = 16.0 / inventory.capacity var indexed_part = 16.0 / inventory.capacity
match parent_structure.facing: match structure_parent.facing:
Structure.Facing.RIGHT: Structure.Facing.RIGHT:
return Vector2.LEFT*8 + Vector2.RIGHT * indexed_part * (index + inventory.progress_array[index]) return Vector2.LEFT*8 + Vector2.RIGHT * indexed_part * (index + inventory.progress_array[index])
Structure.Facing.DOWN: Structure.Facing.DOWN:
@ -42,16 +40,8 @@ func calculate_position(index: int) -> Vector2:
return Vector2.ZERO return Vector2.ZERO
func get_next() -> Structure: func get_next() -> Structure:
match parent_structure.facing: var faced_vector = Structure.facing_to_vector(structure_parent.facing)
Structure.Facing.RIGHT: return structure_parent.get_relative(faced_vector)
return parent_structure.get_relative(Vector2(1,0))
Structure.Facing.DOWN:
return parent_structure.get_relative(Vector2(0,1))
Structure.Facing.LEFT:
return parent_structure.get_relative(Vector2(-1,0))
Structure.Facing.UP:
return parent_structure.get_relative(Vector2(0,-1))
return null
func _on_conveyor_switched_facing(to: Structure.Facing) -> void: func _on_conveyor_switched_facing(to: Structure.Facing) -> void:
match to: match to:

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@ -1,9 +1,15 @@
extends Node extends StructureBehaviour
const test_item :=preload("res://generic/items/dbg_item.tres") const inp1 := preload("res://generic/items/dbg_input1.tres")
const inp2 := preload("res://generic/items/dbg_input2.tres")
const out := preload("res://generic/items/dbg_output.tres")
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
for point in [Vector2(-1,0),Vector2(1,0),Vector2(0,1),Vector2(0,-1)]: try_add(Vector2.UP,Stack.new(inp1,1))
var found_structure :Structure = get_parent().get_relative(point) try_add(Vector2.DOWN,Stack.new(inp2,1))
if found_structure and found_structure.inventory: try_add(Vector2.RIGHT,Stack.new(out,1))
found_structure.inventory.add_from_side(Stack.new(test_item,randi_range(1,test_item.stack_size)),Structure.facing_to_vector(found_structure.facing).angle_to(point))
func try_add(dir: Vector2,stack : Stack):
var found = structure_parent.get_relative(dir)
if found != null:
found.inventory.add(stack)

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