belt improvements

This commit is contained in:
Rendo 2025-10-15 09:35:37 +05:00
commit 4bae29f29f
7 changed files with 10 additions and 7 deletions

View file

@ -14,7 +14,8 @@ func _draw() -> void:
for i in range(inventory.capacity):
if inventory.internal_array[i].amount > 0:
var calculated_position = calculate_position(i) - inventory.internal_array[i].held_item.preview.get_size()/2.0
draw_texture(inventory.internal_array[i].held_item.preview,calculated_position)
for j in range(inventory.internal_array[i].amount/10):
draw_texture(inventory.internal_array[i].held_item.preview,calculated_position + Vector2(0,-j))
func _process(delta: float) -> void:
inventory.advance(delta)