Conveyor sideloading

This commit is contained in:
Rendo 2025-10-14 23:54:09 +05:00
commit 81451bd356
14 changed files with 243 additions and 17 deletions

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@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="Item" load_steps=5 format=3 uid="uid://byn78mwy08ff"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="1_1hrh7"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_1hrh7"]
[ext_resource type="Script" uid="uid://p5327ibxtyfs" path="res://scripts/item.gd" id="1_2pbm1"]
[ext_resource type="PackedScene" uid="uid://bbh7akfbskq4u" path="res://scenes/debug_item.tscn" id="2_1hrh7"]

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="Prototype" load_steps=5 format=3 uid="uid://dj524jjal1f0n"]
[ext_resource type="Script" uid="uid://c80sp6f77l5ha" path="res://scripts/prototype.gd" id="1_53h7j"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="1_x27pp"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_x27pp"]
[ext_resource type="PackedScene" uid="uid://b0h8dd82b3ox5" path="res://scenes/conveyor.tscn" id="2_hinjf"]
[sub_resource type="AtlasTexture" id="AtlasTexture_uvy8r"]

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@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="Prototype" load_steps=5 format=3 uid="uid://yn1iesx30nfu"]
[ext_resource type="Script" uid="uid://c80sp6f77l5ha" path="res://scripts/prototype.gd" id="1_mqcr0"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="1_sh8t1"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_sh8t1"]
[ext_resource type="PackedScene" uid="uid://dfatkxv6n55dw" path="res://scenes/debug_assembler.tscn" id="2_kf3x0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_kf3x0"]

View file

@ -20,6 +20,7 @@ config/icon="res://icon.svg"
GuiEventBus="*res://scripts/gui/gui_event_bus.gd"
RuntimePlayerData="*res://scripts/autoloads/runtime_player_data.gd"
Registry="*res://scripts/autoloads/registry.gd"
ConveyorManager="*res://scripts/autoloads/conveyor_manager.gd"
[display]
@ -43,6 +44,12 @@ plc_cancel={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(441.39453, 21.890625),"global_position":Vector2(445.39453, 58.890625),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
plc_rotate_up={
"deadzone": 1.0,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(85.30078, 15.171875),"global_position":Vector2(89.30078, 52.171875),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
]
}
[layer_names]

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@ -1,6 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://b0h8dd82b3ox5"]
[gd_scene load_steps=14 format=3 uid="uid://b0h8dd82b3ox5"]
[ext_resource type="Texture2D" uid="uid://dinyjq8853usn" path="res://sprites/atlasses/Popekko.png" id="1_kqxj7"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_kqxj7"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_y326v"]
[ext_resource type="Script" uid="uid://bd4ojfqrl8idm" path="res://scripts/inventory/inventory_slot.gd" id="2_54w8r"]
[ext_resource type="Script" uid="uid://v0hkuo3gda1b" path="res://scripts/inventory/conveyor_inventory.gd" id="3_ruvuk"]
@ -10,20 +10,129 @@
resource_local_to_scene = true
script = ExtResource("3_ruvuk")
capacity = 4
pop_treshold = null
internal_array = Array[ExtResource("2_54w8r")]([Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0)
, Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0)
])
progress_array = Array[float]([0.0, 0.0, 0.0, 0.0])
metadata/_custom_type_script = "uid://v0hkuo3gda1b"
[sub_resource type="AtlasTexture" id="AtlasTexture_uvy8r"]
[sub_resource type="AtlasTexture" id="AtlasTexture_54w8r"]
atlas = ExtResource("1_kqxj7")
region = Rect2(16, 0, 16, 16)
region = Rect2(16, 0, 16, 128)
[sub_resource type="Animation" id="Animation_ruvuk"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_1rfp0"]
resource_name = "down"
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [7, 6, 5, 4]
}
[sub_resource type="Animation" id="Animation_t4je2"]
resource_name = "left"
length = 1.000025
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [3, 2, 1, 0]
}
[sub_resource type="Animation" id="Animation_54w8r"]
resource_name = "right"
length = 1.000025
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
[sub_resource type="Animation" id="Animation_crbfm"]
resource_name = "up"
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [4, 5, 6, 7]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_crbfm"]
_data = {
&"RESET": SubResource("Animation_ruvuk"),
&"down": SubResource("Animation_1rfp0"),
&"left": SubResource("Animation_t4je2"),
&"right": SubResource("Animation_54w8r"),
&"up": SubResource("Animation_crbfm")
}
[node name="Conveyor" type="Node2D" groups=["buildings"]]
script = ExtResource("1_y326v")
inventory = SubResource("Resource_t4je2")
facing = 1
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_uvy8r")
texture = SubResource("AtlasTexture_54w8r")
vframes = 8
[node name="Conveyor" type="Node2D" parent="."]
z_index = 1
script = ExtResource("5_54w8r")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_crbfm")
}
autoplay = "right"
[connection signal="switched_facing" from="." to="Conveyor" method="_on_conveyor_switched_facing"]

View file

@ -0,0 +1,8 @@
extends Node
# TODO: Use this autoload for conveyor optimizations
var sync_time : float
func _process(delta: float) -> void:
sync_time = fposmod(sync_time+delta,1)

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@ -0,0 +1 @@
uid://damurnhtipmga

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@ -4,3 +4,13 @@ extends Object
class_name Globals
const GRID_SIZE : Vector2 = Vector2(16,16)
enum Sides {
RIGHT,
DOWN,
LEFT,
UP
}
static func facing_difference(from : Structure.Facing, to : Structure.Facing) -> float:
return Structure.facing_to_vector(from).angle_to(Structure.facing_to_vector(to))

View file

@ -45,9 +45,22 @@ func add(stack: Stack) -> Stack:
stack_added.emit(stack,0)
return internal_array[0].merge_stack(stack)
func add_from_side(stack : Stack, ang_diff : float) -> Stack:
if abs(ang_diff) >= PI/4:
if internal_array[capacity/2].amount != 0:
return null
stack_added.emit(stack,capacity/2)
return internal_array[capacity/2].merge_stack(stack)
return add(stack)
func can_add() -> bool:
return internal_array[0].amount == 0
func can_add_from_side(ang_diff : float) -> bool:
if abs(ang_diff) >= PI/4:
return internal_array[capacity/2].amount == 0
return can_add()
## Tries to take first item. Returns null if no items in inventory
func pop() -> Stack:
if internal_array[capacity-1].amount == 0:

View file

@ -16,7 +16,10 @@ func _input(event: InputEvent) -> void:
else:
if held_construction.try_place(zone):
held_construction = null
if event.is_action_pressed("plc_rotate_up"):
if held_construction != null:
held_construction.cycle_up_facing()
if event.is_action_pressed("plc_cancel"):
held_construction.queue_free()

View file

@ -4,6 +4,16 @@ extends Node2D
## Game object that interact with other structures in its grid space
class_name Structure
enum Facing {
UNDIRECTIONAL = 0,
RIGHT = 1,
DOWN = 2,
LEFT = 3,
UP = 4
}
signal switched_facing(to: Facing)
## Dimensions of structure in grid tiles
@export var dimensions : Rect2i = Rect2i(0,0,1,1):
set(value):
@ -15,6 +25,20 @@ class_name Structure
## Inventory of this structure
@export var inventory : Inventory
@export var facing : Facing
static func facing_to_vector(face : Facing) -> Vector2:
match face:
Facing.RIGHT:
return Vector2.RIGHT
Facing.LEFT:
return Vector2.LEFT
Facing.UP:
return Vector2.UP
Facing.DOWN:
return Vector2.DOWN
_:
return Vector2.ZERO
## Debug draw of points
func _draw() -> void:
@ -58,3 +82,9 @@ func get_dimension_points() -> Array[Vector2]:
for y in range(dimensions.size.y):
result[x + y * dimensions.size.x] = (Vector2(x,y)*Globals.GRID_SIZE + Vector2(dimensions.position))
return result
func cycle_up_facing() -> void:
if facing == Facing.UNDIRECTIONAL:
return
facing = wrapi(facing+1,1,5) as Facing
switched_facing.emit(facing)

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@ -1,20 +1,65 @@
extends Node2D
@onready var inventory : ConveyorInventory = get_parent().inventory
@onready var parent_structure : Structure = get_parent()
@onready var inventory : ConveyorInventory = parent_structure.inventory
@onready var animator : AnimationPlayer = $"../AnimationPlayer"
func _ready() -> void:
sync_animations.call_deferred()
func sync_animations() -> void:
animator.seek(ConveyorManager.sync_time,true)
func _draw() -> void:
for i in range(inventory.capacity):
if inventory.internal_array[i].amount > 0:
var calculated_position = Vector2(-8,0)+Vector2(16/inventory.capacity*i+16/inventory.capacity*inventory.progress_array[i],0)
draw_texture(inventory.internal_array[i].held_item.preview,calculated_position - inventory.internal_array[i].held_item.preview.get_size()/2.0)
var calculated_position = calculate_position(i) - inventory.internal_array[i].held_item.preview.get_size()/2.0
draw_texture(inventory.internal_array[i].held_item.preview,calculated_position)
func _process(delta: float) -> void:
inventory.advance(delta)
queue_redraw()
var right : Structure = get_parent().get_relative(Vector2.RIGHT)
if right == null or right.inventory.can_add() == false:
var next : Structure = get_next()
if next == null or next.inventory.can_add_from_side(Globals.facing_difference(next.facing,parent_structure.facing)) == false:
return
var popped = inventory.pop()
if popped == null:
return
right.inventory.add(popped)
next.inventory.add_from_side(popped,Globals.facing_difference(next.facing,parent_structure.facing))
func calculate_position(index: int) -> Vector2:
var indexed_part = 16.0 / inventory.capacity
match parent_structure.facing:
Structure.Facing.RIGHT:
return Vector2.LEFT*8 + Vector2.RIGHT * indexed_part * (index + inventory.progress_array[index])
Structure.Facing.DOWN:
return Vector2.UP*8 + Vector2.DOWN * indexed_part * (index + inventory.progress_array[index])
Structure.Facing.LEFT:
return Vector2.RIGHT*8 + Vector2.LEFT * indexed_part * (index + inventory.progress_array[index])
Structure.Facing.UP:
return Vector2.DOWN*8 + Vector2.UP * indexed_part * (index + inventory.progress_array[index])
return Vector2.ZERO
func get_next() -> Structure:
match parent_structure.facing:
Structure.Facing.RIGHT:
return parent_structure.get_relative(Vector2(1,0))
Structure.Facing.DOWN:
return parent_structure.get_relative(Vector2(0,1))
Structure.Facing.LEFT:
return parent_structure.get_relative(Vector2(-1,0))
Structure.Facing.UP:
return parent_structure.get_relative(Vector2(0,-1))
return null
func _on_conveyor_switched_facing(to: Structure.Facing) -> void:
match to:
Structure.Facing.RIGHT:
animator.play("right")
Structure.Facing.DOWN:
animator.play("down")
Structure.Facing.LEFT:
animator.play("left")
Structure.Facing.UP:
animator.play("up")
sync_animations()

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@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dinyjq8853usn"
uid="uid://gfkhedfdi7ug"
path="res://.godot/imported/Popekko.png-5c34a5f2a8c85fcf59453310fa6553d9.ctex"
metadata={
"vram_texture": false