rotation rework, deletion of complex objects
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609b1b976d
commit
8dcd7725a9
15 changed files with 103 additions and 147 deletions
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@ -1,7 +1,6 @@
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extends StructureBehaviour
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@export var selected_recipe : Recipe
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@onready var inventory : InOutInventory = get_parent().inventory
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func _ready() -> void:
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inventory.stack_added.connect(check_for_recipe)
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@ -23,13 +22,12 @@ func _process(_delta: float) -> void:
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var output : Structure = get_output_structure()
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if output == null:
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return
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var ang_diff = Globals.facing_difference(output.facing,structure_parent.facing)
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var ang_diff = output.direction_difference(structure_parent)
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if output.inventory.can_add_from_side(ang_diff):
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inventory.output_slot.merge_stack(output.inventory.add_from_side(inventory.output_slot.extract(),ang_diff))
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func get_output_structure() -> Structure:
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var facing_direction = Structure.facing_to_vector(structure_parent.facing)
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var rotated = Vector2(0.5,1.5).rotated(-Vector2.DOWN.angle_to(facing_direction))
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var rotated = Vector2(1.5,-0.5).rotated(structure_parent.direction)
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return structure_parent.get_relative(rotated+Vector2(0.5,0.5))
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func check_for_recipe(_stack : Stack, _position : int) -> void:
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