rotation rework, deletion of complex objects

This commit is contained in:
Rendo 2025-10-16 19:47:52 +05:00
commit 8dcd7725a9
15 changed files with 103 additions and 147 deletions

View file

@ -6,7 +6,7 @@
[sub_resource type="AtlasTexture" id="AtlasTexture_kf3x0"] [sub_resource type="AtlasTexture" id="AtlasTexture_kf3x0"]
atlas = ExtResource("1_sh8t1") atlas = ExtResource("1_sh8t1")
region = Rect2(32, 0, 32, 32) region = Rect2(48, 0, 32, 32)
[resource] [resource]
script = ExtResource("1_mqcr0") script = ExtResource("1_mqcr0")

View file

@ -1,10 +1,12 @@
[gd_scene load_steps=14 format=3 uid="uid://b0h8dd82b3ox5"] [gd_scene load_steps=16 format=3 uid="uid://b0h8dd82b3ox5"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_kqxj7"] [ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_kqxj7"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_y326v"] [ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_y326v"]
[ext_resource type="Script" uid="uid://bd4ojfqrl8idm" path="res://scripts/inventory/inventory_slot.gd" id="2_54w8r"] [ext_resource type="Script" uid="uid://bd4ojfqrl8idm" path="res://scripts/inventory/inventory_slot.gd" id="2_54w8r"]
[ext_resource type="Script" uid="uid://v0hkuo3gda1b" path="res://scripts/inventory/belt_inventory.gd" id="3_ruvuk"] [ext_resource type="Script" uid="uid://v0hkuo3gda1b" path="res://scripts/inventory/belt_inventory.gd" id="3_ruvuk"]
[ext_resource type="Script" uid="uid://bp341eiwvfvyl" path="res://scripts/structures/belt.gd" id="5_54w8r"] [ext_resource type="Script" uid="uid://bp341eiwvfvyl" path="res://scripts/structures/belt.gd" id="5_54w8r"]
[ext_resource type="Script" uid="uid://lchhqigib2t0" path="res://scripts/structures/directional_sprite.gd" id="5_ruvuk"]
[ext_resource type="Script" uid="uid://drsty3i1820ha" path="res://scripts/structures/belt_animation_sync.gd" id="7_t4je2"]
[sub_resource type="Resource" id="Resource_t4je2"] [sub_resource type="Resource" id="Resource_t4je2"]
resource_local_to_scene = true resource_local_to_scene = true
@ -21,7 +23,19 @@ metadata/_custom_type_script = "uid://v0hkuo3gda1b"
[sub_resource type="AtlasTexture" id="AtlasTexture_54w8r"] [sub_resource type="AtlasTexture" id="AtlasTexture_54w8r"]
atlas = ExtResource("1_kqxj7") atlas = ExtResource("1_kqxj7")
region = Rect2(16, 0, 16, 128) region = Rect2(16, 0, 16, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_crbfm"]
atlas = ExtResource("1_kqxj7")
region = Rect2(32, 64, 16, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_t4je2"]
atlas = ExtResource("1_kqxj7")
region = Rect2(32, 0, 16, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ruvuk"]
atlas = ExtResource("1_kqxj7")
region = Rect2(16, 64, 16, 64)
[sub_resource type="Animation" id="Animation_ruvuk"] [sub_resource type="Animation" id="Animation_ruvuk"]
length = 0.001 length = 0.001
@ -38,41 +52,6 @@ tracks/0/keys = {
"values": [0] "values": [0]
} }
[sub_resource type="Animation" id="Animation_1rfp0"]
resource_name = "down"
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [7, 6, 5, 4]
}
[sub_resource type="Animation" id="Animation_t4je2"]
resource_name = "left"
length = 1.000025
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [3, 2, 1, 0]
}
[sub_resource type="Animation" id="Animation_54w8r"] [sub_resource type="Animation" id="Animation_54w8r"]
resource_name = "right" resource_name = "right"
length = 1.000025 length = 1.000025
@ -91,40 +70,24 @@ tracks/0/keys = {
"values": [0, 1, 2, 3] "values": [0, 1, 2, 3]
} }
[sub_resource type="Animation" id="Animation_crbfm"]
resource_name = "up"
loop_mode = 1
step = 0.25
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [4, 5, 6, 7]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_crbfm"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_crbfm"]
_data = { _data = {
&"RESET": SubResource("Animation_ruvuk"), &"RESET": SubResource("Animation_ruvuk"),
&"down": SubResource("Animation_1rfp0"), &"right": SubResource("Animation_54w8r")
&"left": SubResource("Animation_t4je2"),
&"right": SubResource("Animation_54w8r"),
&"up": SubResource("Animation_crbfm")
} }
[node name="Conveyor" type="Node2D" groups=["buildings"]] [node name="Conveyor" type="Node2D" groups=["buildings"]]
script = ExtResource("1_y326v") script = ExtResource("1_y326v")
inventory = SubResource("Resource_t4je2") inventory = SubResource("Resource_t4je2")
facing = 1 direction = null
maximum_directions = 4
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="." node_paths=PackedStringArray("structure")]
texture = SubResource("AtlasTexture_54w8r") texture = SubResource("AtlasTexture_54w8r")
vframes = 8 vframes = 4
script = ExtResource("5_ruvuk")
textures = Array[Texture]([SubResource("AtlasTexture_54w8r"), SubResource("AtlasTexture_crbfm"), SubResource("AtlasTexture_t4je2"), SubResource("AtlasTexture_ruvuk")])
structure = NodePath("..")
[node name="Conveyor" type="Node2D" parent="."] [node name="Conveyor" type="Node2D" parent="."]
z_index = 1 z_index = 1
@ -135,5 +98,4 @@ libraries = {
&"": SubResource("AnimationLibrary_crbfm") &"": SubResource("AnimationLibrary_crbfm")
} }
autoplay = "right" autoplay = "right"
script = ExtResource("7_t4je2")
[connection signal="switched_facing" from="." to="Conveyor" method="_on_conveyor_switched_facing"]

View file

@ -1,10 +1,11 @@
[gd_scene load_steps=9 format=3 uid="uid://dfatkxv6n55dw"] [gd_scene load_steps=13 format=3 uid="uid://dfatkxv6n55dw"]
[ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_k5y3y"] [ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_k5y3y"]
[ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="2_4befw"] [ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="2_4befw"]
[ext_resource type="Script" uid="uid://bd4ojfqrl8idm" path="res://scripts/inventory/inventory_slot.gd" id="2_p1cyh"] [ext_resource type="Script" uid="uid://bd4ojfqrl8idm" path="res://scripts/inventory/inventory_slot.gd" id="2_p1cyh"]
[ext_resource type="Script" uid="uid://m6b6vawdqgqb" path="res://scripts/inventory/in_out_inventory.gd" id="3_wqoim"] [ext_resource type="Script" uid="uid://m6b6vawdqgqb" path="res://scripts/inventory/in_out_inventory.gd" id="3_wqoim"]
[ext_resource type="Script" uid="uid://c7mx3uatj6ulm" path="res://scripts/structures/assembler.gd" id="5_0x00x"] [ext_resource type="Script" uid="uid://c7mx3uatj6ulm" path="res://scripts/structures/assembler.gd" id="5_0x00x"]
[ext_resource type="Script" uid="uid://lchhqigib2t0" path="res://scripts/structures/directional_sprite.gd" id="5_kno0u"]
[ext_resource type="Resource" uid="uid://d2lbc1qqkayaa" path="res://generic/recipes/test_recipe.tres" id="6_wqoim"] [ext_resource type="Resource" uid="uid://d2lbc1qqkayaa" path="res://generic/recipes/test_recipe.tres" id="6_wqoim"]
[sub_resource type="Resource" id="Resource_kno0u"] [sub_resource type="Resource" id="Resource_kno0u"]
@ -21,17 +22,33 @@ metadata/_custom_type_script = "uid://m6b6vawdqgqb"
[sub_resource type="AtlasTexture" id="AtlasTexture_xh4eg"] [sub_resource type="AtlasTexture" id="AtlasTexture_xh4eg"]
atlas = ExtResource("2_4befw") atlas = ExtResource("2_4befw")
region = Rect2(32, 0, 32, 32) region = Rect2(48, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_0x00x"]
atlas = ExtResource("2_4befw")
region = Rect2(48, 32, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dr8in"]
atlas = ExtResource("2_4befw")
region = Rect2(48, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_kno0u"]
atlas = ExtResource("2_4befw")
region = Rect2(48, 64, 32, 32)
[node name="DebugAssembler" type="Node2D"] [node name="DebugAssembler" type="Node2D"]
script = ExtResource("1_k5y3y") script = ExtResource("1_k5y3y")
dimensions = Rect2i(0, 0, 2, 2) dimensions = Rect2i(0, 0, 2, 2)
inventory = SubResource("Resource_kno0u") inventory = SubResource("Resource_kno0u")
facing = 2 direction = 1.571
maximum_directions = 4
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="." node_paths=PackedStringArray("structure")]
texture = SubResource("AtlasTexture_xh4eg") texture = SubResource("AtlasTexture_xh4eg")
offset = Vector2(8, 8) offset = Vector2(8, 8)
script = ExtResource("5_kno0u")
textures = Array[Texture]([SubResource("AtlasTexture_0x00x"), SubResource("AtlasTexture_xh4eg"), SubResource("AtlasTexture_dr8in"), SubResource("AtlasTexture_kno0u")])
structure = NodePath("..")
[node name="Assembler" type="Node2D" parent="."] [node name="Assembler" type="Node2D" parent="."]
position = Vector2(16, 16) position = Vector2(16, 16)

View file

@ -11,6 +11,3 @@ enum Sides {
LEFT, LEFT,
UP UP
} }
static func facing_difference(from : Structure.Facing, to : Structure.Facing) -> float:
return Structure.facing_to_vector(from).angle_to(Structure.facing_to_vector(to))

View file

@ -42,8 +42,13 @@ func destroy_at(point : Vector2) -> void:
var index = building_zone.indexify_global_point(point) var index = building_zone.indexify_global_point(point)
if index == -1: if index == -1:
return return
structures[index].queue_free()
structures[index] = null var found: Structure = structures[index]
for dim_point in found.get_dimension_points():
structures[building_zone.indexify_global_point(found.global_position+dim_point)] = null
found.queue_free()
func is_point_occupied(point : Vector2) -> bool: func is_point_occupied(point : Vector2) -> bool:
return get_at(point) != null return get_at(point) != null

View file

@ -30,18 +30,18 @@ func _input(event: InputEvent) -> void:
if event.is_action_pressed("plc_place"): if event.is_action_pressed("plc_place"):
var zone = try_get_zone(held_construction.global_position) var zone = try_get_zone(held_construction.global_position)
if zone != null and held_construction.try_place(zone): if zone != null and held_construction.try_place(zone):
var facing = held_construction.facing var direction = held_construction.direction
held_construction = selected_prototype.scene.instantiate() held_construction = selected_prototype.scene.instantiate()
add_child(held_construction) add_child(held_construction)
held_construction.set_facing(facing) held_construction.set_direction(direction)
if event.is_action_pressed("plc_rotate_up"): if event.is_action_pressed("plc_rotate_up"):
if held_construction != null: if held_construction != null:
held_construction.cycle_up_facing() held_construction.increment_direction()
if event.is_action_pressed("plc_rotate_down"): if event.is_action_pressed("plc_rotate_down"):
if held_construction != null: if held_construction != null:
held_construction.cycle_down_facing() held_construction.decrement_direction()
if event.is_action_pressed("plc_cancel"): if event.is_action_pressed("plc_cancel"):
held_construction.queue_free() held_construction.queue_free()

View file

@ -4,15 +4,7 @@ extends Node2D
## Game object that interact with other structures in its grid space ## Game object that interact with other structures in its grid space
class_name Structure class_name Structure
enum Facing { signal changed_direction(to: float,max_directions : int)
UNDIRECTIONAL = 0,
RIGHT = 1,
DOWN = 2,
LEFT = 3,
UP = 4
}
signal switched_facing(to: Facing)
## Dimensions of structure in grid tiles ## Dimensions of structure in grid tiles
@export var dimensions : Rect2i = Rect2i(0,0,1,1): @export var dimensions : Rect2i = Rect2i(0,0,1,1):
@ -25,20 +17,8 @@ signal switched_facing(to: Facing)
## Inventory of this structure ## Inventory of this structure
@export var inventory : Inventory @export var inventory : Inventory
@export var facing : Facing @export var direction : float
@export var maximum_directions : int
static func facing_to_vector(face : Facing) -> Vector2:
match face:
Facing.RIGHT:
return Vector2.RIGHT
Facing.LEFT:
return Vector2.LEFT
Facing.UP:
return Vector2.UP
Facing.DOWN:
return Vector2.DOWN
_:
return Vector2.ZERO
## Debug draw of points ## Debug draw of points
func _draw() -> void: func _draw() -> void:
@ -83,16 +63,21 @@ func get_dimension_points() -> Array[Vector2]:
result[x + y * dimensions.size.x] = (Vector2(x,y)*Globals.GRID_SIZE + Vector2(dimensions.position)) result[x + y * dimensions.size.x] = (Vector2(x,y)*Globals.GRID_SIZE + Vector2(dimensions.position))
return result return result
func set_facing(to : Facing) -> void: func set_direction(to : float) -> void:
facing = to direction = to
switched_facing.emit(facing) changed_direction.emit(direction,maximum_directions)
func cycle_up_facing() -> void: func increment_direction() -> void:
if facing == Facing.UNDIRECTIONAL: set_direction(wrapf(direction + TAU/maximum_directions,0,TAU))
return
set_facing(wrapi(facing+1,1,5))
func cycle_down_facing() -> void: func decrement_direction() -> void:
if facing == Facing.UNDIRECTIONAL: set_direction(wrapf(direction - TAU/maximum_directions,0,TAU))
return
set_facing(wrapi(facing-1,1,5)) func direction_vector() -> Vector2:
return Vector2.from_angle(direction)
func direction_to(structure: Structure):
return (structure.global_position-global_position).angle()
func direction_difference(structure: Structure):
return direction-structure.direction

View file

@ -1,5 +1,7 @@
@abstract
extends Node2D extends Node2D
class_name StructureBehaviour class_name StructureBehaviour
@onready var structure_parent : Structure = get_parent() @onready var structure_parent : Structure = get_parent()
@onready var inventory : Inventory = structure_parent.inventory

View file

@ -1,7 +1,6 @@
extends StructureBehaviour extends StructureBehaviour
@export var selected_recipe : Recipe @export var selected_recipe : Recipe
@onready var inventory : InOutInventory = get_parent().inventory
func _ready() -> void: func _ready() -> void:
inventory.stack_added.connect(check_for_recipe) inventory.stack_added.connect(check_for_recipe)
@ -23,13 +22,12 @@ func _process(_delta: float) -> void:
var output : Structure = get_output_structure() var output : Structure = get_output_structure()
if output == null: if output == null:
return return
var ang_diff = Globals.facing_difference(output.facing,structure_parent.facing) var ang_diff = output.direction_difference(structure_parent)
if output.inventory.can_add_from_side(ang_diff): if output.inventory.can_add_from_side(ang_diff):
inventory.output_slot.merge_stack(output.inventory.add_from_side(inventory.output_slot.extract(),ang_diff)) inventory.output_slot.merge_stack(output.inventory.add_from_side(inventory.output_slot.extract(),ang_diff))
func get_output_structure() -> Structure: func get_output_structure() -> Structure:
var facing_direction = Structure.facing_to_vector(structure_parent.facing) var rotated = Vector2(1.5,-0.5).rotated(structure_parent.direction)
var rotated = Vector2(0.5,1.5).rotated(-Vector2.DOWN.angle_to(facing_direction))
return structure_parent.get_relative(rotated+Vector2(0.5,0.5)) return structure_parent.get_relative(rotated+Vector2(0.5,0.5))
func check_for_recipe(_stack : Stack, _position : int) -> void: func check_for_recipe(_stack : Stack, _position : int) -> void:

View file

@ -1,14 +1,7 @@
extends StructureBehaviour extends StructureBehaviour
@onready var inventory : BeltInventory = structure_parent.inventory
@onready var animator : AnimationPlayer = $"../AnimationPlayer" @onready var animator : AnimationPlayer = $"../AnimationPlayer"
func _ready() -> void:
sync_animations.call_deferred()
func sync_animations() -> void:
animator.seek(BeltManager.sync_time,true)
func _draw() -> void: func _draw() -> void:
for i in range(inventory.capacity): for i in range(inventory.capacity):
if inventory.internal_array[i].amount > 0: if inventory.internal_array[i].amount > 0:
@ -23,41 +16,20 @@ func _process(delta: float) -> void:
func calculate_position(index: int) -> Vector2: func calculate_position(index: int) -> Vector2:
var indexed_part = 16.0 / inventory.capacity var indexed_part = 16.0 / inventory.capacity
match structure_parent.facing:
Structure.Facing.RIGHT: return -structure_parent.direction_vector()*8 + structure_parent.direction_vector() * indexed_part * (index + inventory.progress_array[index])
return Vector2.LEFT*8 + Vector2.RIGHT * indexed_part * (index + inventory.progress_array[index])
Structure.Facing.DOWN:
return Vector2.UP*8 + Vector2.DOWN * indexed_part * (index + inventory.progress_array[index])
Structure.Facing.LEFT:
return Vector2.RIGHT*8 + Vector2.LEFT * indexed_part * (index + inventory.progress_array[index])
Structure.Facing.UP:
return Vector2.DOWN*8 + Vector2.UP * indexed_part * (index + inventory.progress_array[index])
return Vector2.ZERO
func get_next() -> Structure: func get_next() -> Structure:
var faced_vector = Structure.facing_to_vector(structure_parent.facing) return structure_parent.get_relative(structure_parent.direction_vector())
return structure_parent.get_relative(faced_vector)
func try_transfer(structure : Structure) -> void: func try_transfer(structure : Structure) -> void:
if structure == null or inventory.internal_array[inventory.capacity-1].amount == 0: if structure == null or inventory.internal_array[inventory.capacity-1].amount == 0:
return return
var last_slot = inventory.internal_array[inventory.capacity-1] var last_slot = inventory.internal_array[inventory.capacity-1]
var ang_diff = Globals.facing_difference(structure_parent.facing,structure.facing) var ang_diff = structure_parent.direction_difference(structure)
if structure.inventory.can_add_from_side(ang_diff,last_slot.held_item) == false: if structure.inventory.can_add_from_side(ang_diff,last_slot.held_item) == false:
return return
last_slot.merge_stack(structure.inventory.add_from_side(last_slot.extract(),ang_diff)) last_slot.merge_stack(structure.inventory.add_from_side(last_slot.extract(),ang_diff))
if last_slot.amount == 0: if last_slot.amount == 0:
inventory.sort() inventory.sort()
func _on_conveyor_switched_facing(to: Structure.Facing) -> void:
match to:
Structure.Facing.RIGHT:
animator.play("right")
Structure.Facing.DOWN:
animator.play("down")
Structure.Facing.LEFT:
animator.play("left")
Structure.Facing.UP:
animator.play("up")
sync_animations()

View file

@ -0,0 +1,4 @@
extends AnimationPlayer
func _ready() -> void:
seek.call_deferred(BeltManager.sync_time, true)

View file

@ -0,0 +1 @@
uid://drsty3i1820ha

View file

@ -0,0 +1,12 @@
extends Sprite2D
@export var textures : Array[Texture]
@export var structure : Structure
func _ready() -> void:
structure.changed_direction.connect(on_direction_changed)
func on_direction_changed(to: float, max_directions: int) -> void:
var indexed_direction = to*max_directions/TAU
texture = textures[indexed_direction]

View file

@ -0,0 +1 @@
uid://lchhqigib2t0

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