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Rendo 2025-10-11 14:09:40 +05:00
commit b0b659acd4
7 changed files with 51 additions and 20 deletions

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extends Node2D
# TODO: Make able to hold multiple placement zones, supporting uniform forms
## Class that contains all structures of platform
class_name GridController
const GRID_SIZE : Vector2 = Vector2(16,16)
## Building zone controller uses for checks and capacity
@export var building_zone : PlacementZone
var constructions : Array[Structure]
## Internal structure storage
var structures : Array[Structure]
func _ready() -> void:
constructions.resize(building_zone.get_capacity())
structures.resize(building_zone.get_capacity())
func add_construction(construction : Structure) -> bool:
var construction_dp = construction.get_dimension_points()
for point in construction_dp:
if constructions[building_zone.indexify_global_point(construction.global_position + point)]:
## Tries to add structure to its internal storage [br]
## Returns false if has colliding structures
func add_structure(structure : Structure) -> bool:
var structure_dp = structure.get_dimension_points()
for point in structure_dp:
if structures[building_zone.indexify_global_point(structure.global_position + point)]:
return false
construction.reparent(self)
construction.global_position = building_zone.get_placement_position(construction.global_position)
for point in construction_dp:
constructions[building_zone.indexify_global_point(construction.global_position + point)] = construction
structure.reparent(self)
structure.global_position = building_zone.get_placement_position(structure.global_position)
for point in structure_dp:
structures[building_zone.indexify_global_point(structure.global_position + point)] = structure
return true
## Returns structure at point. [br]
## Returns null if no structure is at point
func get_at(point : Vector2) -> Structure:
return constructions[building_zone.indexify_global_point(point)]
var index = building_zone.indexify_global_point(point)
if index == -1:
return null
return structures[index]
func is_point_occupied(point : Vector2) -> bool:
return get_at(point) != null