@tool extends Inventory ## Base class for simple storages with no differentiation. class_name Storage ## Amount of stacks that can be held in storage @export var capacity : int: set(value): if value < 0: return if value == capacity: return capacity = value internal_array.resize(capacity) for i in range(capacity): internal_array[i] = InventorySlot.new() get: return capacity ## :3 @export_storage var internal_array : Array[InventorySlot] = [] ## Finds first entry of item. Returns -1 if no item found func find(item : Item) -> int: for i in range(len(internal_array)): if internal_array[i].held_item == item: return i return -1 ## Tries to add an item into inventory. Returns not stored stack of item. func add(stack: Stack) -> Stack: var found_index : int = find(stack.held_item) if found_index != -1: stack = internal_array[found_index].merge_stack(stack) if stack == null: return null for i in range(len(internal_array)): if internal_array[i].held_item == null or internal_array[i].held_item == stack.held_item: stack = internal_array[i].merge_stack(stack) if stack == null: return null return stack ## Tries to take first item. Returns null if no items in inventory func pop() -> Stack: for i in range(len(internal_array)): if internal_array[i].held_item != null: return internal_array[i].extract() return null ## Tries to take certain item from inventory. Returns null if no item found func take(item: Item,amount: int) -> Stack: var found = find(item) if found == -1: return null return internal_array[found].extract_stack(amount)