[gd_scene load_steps=14 format=3 uid="uid://b0h8dd82b3ox5"] [ext_resource type="Texture2D" uid="uid://gfkhedfdi7ug" path="res://sprites/atlasses/Popekko.png" id="1_kqxj7"] [ext_resource type="Script" uid="uid://bbd7o2st8kmgl" path="res://scripts/structure.gd" id="1_y326v"] [ext_resource type="Script" uid="uid://bd4ojfqrl8idm" path="res://scripts/inventory/inventory_slot.gd" id="2_54w8r"] [ext_resource type="Script" uid="uid://v0hkuo3gda1b" path="res://scripts/inventory/conveyor_inventory.gd" id="3_ruvuk"] [ext_resource type="Script" uid="uid://bp341eiwvfvyl" path="res://scripts/structures/conveyor.gd" id="5_54w8r"] [sub_resource type="Resource" id="Resource_t4je2"] resource_local_to_scene = true script = ExtResource("3_ruvuk") capacity = 4 internal_array = Array[ExtResource("2_54w8r")]([Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) , Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) , Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) , Object(RefCounted,"script":ExtResource("2_54w8r"),"held_item":null,"amount":0) ]) progress_array = Array[float]([0.0, 0.0, 0.0, 0.0]) metadata/_custom_type_script = "uid://v0hkuo3gda1b" [sub_resource type="AtlasTexture" id="AtlasTexture_54w8r"] atlas = ExtResource("1_kqxj7") region = Rect2(16, 0, 16, 128) [sub_resource type="Animation" id="Animation_ruvuk"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_1rfp0"] resource_name = "down" loop_mode = 1 step = 0.25 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.75), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [7, 6, 5, 4] } [sub_resource type="Animation" id="Animation_t4je2"] resource_name = "left" length = 1.000025 loop_mode = 1 step = 0.25 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.75), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [3, 2, 1, 0] } [sub_resource type="Animation" id="Animation_54w8r"] resource_name = "right" length = 1.000025 loop_mode = 1 step = 0.25 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.75), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3] } [sub_resource type="Animation" id="Animation_crbfm"] resource_name = "up" loop_mode = 1 step = 0.25 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25, 0.5, 0.75), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [4, 5, 6, 7] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_crbfm"] _data = { &"RESET": SubResource("Animation_ruvuk"), &"down": SubResource("Animation_1rfp0"), &"left": SubResource("Animation_t4je2"), &"right": SubResource("Animation_54w8r"), &"up": SubResource("Animation_crbfm") } [node name="Conveyor" type="Node2D" groups=["buildings"]] script = ExtResource("1_y326v") inventory = SubResource("Resource_t4je2") facing = 1 [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_54w8r") vframes = 8 [node name="Conveyor" type="Node2D" parent="."] z_index = 1 script = ExtResource("5_54w8r") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_crbfm") } autoplay = "right" [connection signal="switched_facing" from="." to="Conveyor" method="_on_conveyor_switched_facing"]