@abstract extends Resource ## Class that can hold items in it class_name Inventory func _init() -> void: resource_local_to_scene = true ## Tries to add an item into inventory. Returns not stored stack of item. @abstract func add(item : Stack) -> Stack ## Tries to take first item. Returns null if no items in inventory @abstract func pop() -> Stack ## Tries to take certain item from inventory. Returns null if no item found @abstract func take(item : Item,amount: int) -> Stack ## Finds first entry of item. Returns -1 if no item found @abstract func find(item : Item) -> int ## Does inventory have certain item? func has(item : Item) -> bool: return find(item) != -1