extends StructureBehaviour @export var selected_recipe : Recipe @onready var inventory : InOutInventory = get_parent().inventory func _ready() -> void: inventory.stack_added.connect(check_for_recipe) await get_tree().process_frame switch_recipe(selected_recipe) for i in len(selected_recipe.ingridients): inventory.input_array[i].filter = selected_recipe.ingridients[i].item func switch_recipe(recipe: Recipe) -> void: selected_recipe = recipe inventory.input_capacity = len(selected_recipe.ingridients) inventory.resize() for i in range(len(selected_recipe.ingridients)): inventory.input_array[i].filter = selected_recipe.ingridients[i].item func _process(_delta: float) -> void: if inventory.output_slot.amount <= 0: return var output : Structure = get_output_structure() if output == null: return var ang_diff = Globals.facing_difference(output.facing,structure_parent.facing) if output.inventory.can_add_from_side(ang_diff): inventory.output_slot.merge_stack(output.inventory.add_from_side(inventory.output_slot.extract(),ang_diff)) func get_output_structure() -> Structure: var facing_direction = Structure.facing_to_vector(structure_parent.facing) var rotated = Vector2(0.5,1.5).rotated(-Vector2.DOWN.angle_to(facing_direction)) return structure_parent.get_relative(rotated+Vector2(0.5,0.5)) func check_for_recipe(_stack : Stack, _position : int) -> void: for i in range(len(selected_recipe.ingridients)): if inventory.input_array[i].amount < selected_recipe.ingridients[i].amount: return craft() func craft() -> void: for i in range(len(selected_recipe.ingridients)): inventory.input_array[i].extract_stack(selected_recipe.ingridients[i].amount) inventory.output_slot.merge_stack(Stack.new(selected_recipe.result.item,selected_recipe.result.amount))