delurbelako/scripts/autoloads/runtime_player_data.gd
2025-10-11 13:29:41 +05:00

12 lines
277 B
GDScript

## Global class for player in-game data
extends Node
func _ready() -> void:
get_tree().scene_changed.connect(cleanup_runtime_cache)
## Method to cleanup all data that will be nulled
func cleanup_runtime_cache():
build_zones.clear()
var build_zones : Array[PlacementZone]