delurbelako/scripts/entity_holder.gd
2025-10-11 09:45:23 +05:00

22 lines
736 B
GDScript

extends Node2D
class_name EntityHolder
const GRID_SIZE : Vector2 = Vector2(16,16)
@export var building_zone : BuildZone
var constructions : Array[Construction]
func _ready() -> void:
constructions.resize(building_zone.get_capacity())
func add_construction(construction : Construction) -> bool:
if constructions[building_zone.indexify_global_point(construction.global_position)]:
return false
construction.reparent(self)
construction.global_position = building_zone.get_placement_position(construction.global_position)
constructions[building_zone.indexify_global_point(construction.global_position)] = construction
return true
func get_at(point : Vector2):
return constructions[building_zone.indexify_global_point(point)]