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48c13347fe
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03b59593b7
2 changed files with 1 additions and 89 deletions
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@ -1,22 +0,0 @@
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use bevy::prelude::*;
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use crate::health::Health;
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/// Event that is called on entities when they should recieve damage
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#[derive(EntityEvent)]
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pub struct Damage {
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entity: Entity,
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damage: usize
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}
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/// Marker-component that marks entity for an automatic damage handling
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#[derive(Component)]
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#[require(Health)]
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pub struct Vulnerable;
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/// Damages every vulnerable health components.
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pub(super) fn damage_vulnerable_system(event: On<Damage>, mut health_query: Query<&mut Health,With<Vulnerable>>) {
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if let Ok(mut health) = health_query.get_mut(event.entity) {
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health.damage(event.damage);
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}
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}
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@ -1,75 +1,9 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use event::damage_vulnerable_system;
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pub use event::{Damage,Vulnerable};
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pub mod event;
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/// Health plugin provides systems to handle health modifications and events
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pub struct HealthPlugin;
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pub struct HealthPlugin;
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impl Plugin for HealthPlugin {
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impl Plugin for HealthPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(PostUpdate,cleanup_killed).add_observer(damage_vulnerable_system);
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//todo!()
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}
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}
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/// Component that holds health points and max health points of entity
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#[derive(Component)]
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pub struct Health {
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health: usize,
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max_health: usize,
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}
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impl Default for Health {
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fn default() -> Self {
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Self { health: 1, max_health: 1 }
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}
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}
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impl Health {
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/// Create new health component with set 'health' and 'max_health'.
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pub fn new(health: usize, max_health: usize) -> Self {
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Self {
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health,
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max_health
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}
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}
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/// Create new health component from max health.
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pub fn from_max(max_health: usize) -> Self {
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Self {
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health: max_health,
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max_health
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}
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}
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/// Substract 'damage' amount of health points from component with boundary check.
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pub fn damage(&mut self, damage: usize) {
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self.health = if damage > self.health {0} else {self.health - damage};
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}
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/// Add 'heal' amount of health points to component with max health as a boundary.
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pub fn heal_no_overheal(&mut self, heal: usize) {
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self.health = if self.health + heal > self.max_health {self.max_health} else {self.health + heal};
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}
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/// Add 'heal' amount of health points to component with usize::MAX as a boundary.
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pub fn heal_with_overheal(&mut self, heal: usize) {
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self.health = if usize::MAX-heal < self.health {usize::MAX} else {self.health + heal};
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}
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pub fn get_health(&self) -> usize {
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self.health
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}
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}
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/// Marker component that marks entity to NOT be despawned at the end of frame when health reaches zero
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#[derive(Component)]
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#[require(Health)]
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pub struct Unkillable;
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fn cleanup_killed(mut commands: Commands, query: Query<(Entity, &Health), Without<Unkillable>>) {
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for (entity, health) in query {
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if health.health == 0 {
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commands.entity(entity).despawn();
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}
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}
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}
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}
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}
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