forked from 2ndbeam/evolution-rs
Basic project structure
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6
src/animal.rs
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6
src/animal.rs
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use bevy::prelude::*;
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#[derive(Component)]
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pub struct Animal {
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//pub properties: Vec<тут крч пропертис>
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}
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8
src/hand.rs
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8
src/hand.rs
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use bevy::prelude::*;
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#[derive(Component)]
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pub struct Hand {
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pub name: String,
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pub cards: Vec<Entity>,
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pub animals: Vec<Entity>
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}
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3
src/lib.rs
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3
src/lib.rs
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pub mod hand;
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pub mod animal;
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pub mod properties;
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4
src/properties/mod.rs
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4
src/properties/mod.rs
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pub trait Properties {
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fn check_condition<T>(conditions: T) -> bool;
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fn trigger<T>(data: T);
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}
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