forked from 2ndbeam/evolution-rs
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| Author | SHA1 | Date | |
|---|---|---|---|
| f70340db24 | |||
| 1cdd4efd78 |
7 changed files with 133 additions and 5 deletions
50
src/asset_preloader/checker.rs
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50
src/asset_preloader/checker.rs
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@ -0,0 +1,50 @@
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use bevy::prelude::{Resource, Asset};
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use crate::asset_preloader::preloader::*;
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use std::any::type_name;
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#[derive(Resource)]
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pub struct AssetPreloadChecker<T>
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where T : Asset
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{
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pub data: Vec<T>,
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typename: String
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}
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pub struct AssetPreloadCheckerBuilder<T>
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where T: Asset
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{
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data : AssetPreloadChecker<T>
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}
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impl<T: Asset> AssetPreloadChecker<T>{
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pub(crate) fn build(asset_preload: &mut AssetPreload) -> AssetPreloadCheckerBuilder<T>
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{
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let checker = AssetPreloadChecker::new();
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asset_preload.0.insert(checker.typename.clone(), false);
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AssetPreloadCheckerBuilder{
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data: checker
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}
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}
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fn new() -> Self{
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AssetPreloadChecker
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{
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data: Vec::new(),
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typename: type_name::<T>().to_string()
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}
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}
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}
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impl<T: Asset> AssetPreloadCheckerBuilder<T>{
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pub fn finish(self) -> AssetPreloadChecker<T> {
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self.data
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}
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pub fn map_vec<'a, F>(&'a mut self, mut f: F)
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where F: FnMut(&mut Vec<T>) + 'a{
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f(&mut self.data.data);
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}
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}
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15
src/asset_preloader/mod.rs
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15
src/asset_preloader/mod.rs
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@ -0,0 +1,15 @@
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use bevy::prelude::*;
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use preloader::*;
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use checker::*;
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pub mod preloader;
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pub mod checker;
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pub(crate) fn check_preload_status(gl_preloader: Res<AssetPreload>) {
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todo!();
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}
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pub(crate) fn check_loader_status<T>(loader: Res<AssetPreloadChecker<T>>)
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where T: Asset{
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todo!();
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}
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16
src/asset_preloader/preloader.rs
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16
src/asset_preloader/preloader.rs
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@ -0,0 +1,16 @@
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use std::collections::HashMap;
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use bevy::prelude::Resource;
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pub enum AssetPreloadState{
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Loading,
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Ready
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}
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#[derive(Resource)]
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pub(crate) struct AssetPreload(pub(crate) HashMap<String,bool>);
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impl AssetPreload{
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pub(crate) fn new() -> Self{
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AssetPreload(HashMap::new())
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}
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}
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33
src/lib.rs
33
src/lib.rs
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@ -13,16 +13,44 @@ pub mod hand;
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pub mod animal;
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pub mod properties;
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pub mod plugins;
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pub mod asset_preloader;
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#[derive(Component)]
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/*#[derive(Component)]
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pub struct JustUpdated;
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#[derive(Resource)]
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pub struct Systems {
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pub update_hand_dimensions: SystemId
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}*/
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pub fn setup(mut commands: Commands,asset_server: Res<AssetServer>) {
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let hand_img: Handle<Image> = asset_server.load("sprites/hand_9s.png");
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commands.spawn(Camera2d);
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commands.spawn(
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(
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Hand{name: "Rendo".to_string()},
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Sprite {
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image: hand_img,
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image_mode: SpriteImageMode::Sliced(TextureSlicer {
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border: BorderRect::square(4.),
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center_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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..default()
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}),
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..default()
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},
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Transform::from_xyz(0., -300., 0.)
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)
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);
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}
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pub fn setup(
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pub fn setup_board()
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{
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}
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/*pub fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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) {
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@ -101,3 +129,4 @@ pub fn update_hand_dimensions(
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hand.1.custom_size = Some(Vec2::new(hand_total_width, hand_height));
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commands.entity(hand.0).remove::<JustUpdated>();
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}
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*/
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@ -2,7 +2,7 @@ use bevy::prelude::*;
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use evolution_rs::{
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plugins::*,
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setup, test_setup_hand, update_hand_dimensions
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setup, //test_setup_hand, update_hand_dimensions
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};
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@ -16,7 +16,9 @@ use evolution_rs::{
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// P.S. оставляю комменты в коде, потому что так надёжнее, чем сообщениями, которые можно потерять
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins,BasePropertiesPlugin))
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.add_systems(Startup, (setup, test_setup_hand, update_hand_dimensions).chain())
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.add_plugins((DefaultPlugins,BasePropertiesPlugin, asset_preloader::AssetPreloadPlugin))
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.add_systems(Startup, setup)
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//.add_systems(PostStartup, (test_setup_hand, update_hand_dimensions).chain())
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.run();
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}
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14
src/plugins/asset_preloader.rs
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14
src/plugins/asset_preloader.rs
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@ -0,0 +1,14 @@
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use bevy::prelude::*;
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use crate::asset_preloader::{preloader::AssetPreload,checker::AssetPreloadChecker};
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pub struct AssetPreloadPlugin;
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impl Plugin for AssetPreloadPlugin {
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fn build(&self, app: &mut App) {
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//app.init_resource::<AssetPreloadChecker<Image>>();
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let mut preload = AssetPreload::new();
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let image: AssetPreloadChecker<Image> = AssetPreloadChecker::build(&mut preload).finish();
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app.insert_resource(image);
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}
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}
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@ -2,6 +2,8 @@ use bevy::prelude::{App,Plugin};
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use crate::properties::{Property, TestProperty};
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pub mod asset_preloader;
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pub struct BasePropertiesPlugin;
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impl Plugin for BasePropertiesPlugin
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