fix: Block no longer spawn at zero

This commit is contained in:
Rendo 2026-08-05 21:28:54 +05:00
commit 120db729bb

View file

@ -147,13 +147,13 @@ pub fn update_cubes(query: Query<(&mut Mesh3d,&mut Visibility,&mut MeshMaterial3
*visibility = Visibility::Visible;
material.0 = materials.solid.clone();
mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
transform.translation = Vec3::ZERO;
transform.translation = grid.deindexify(tile_data.index as u32).as_vec3();
},
GridElement::Drain => {
*visibility = Visibility::Visible;
material.0 = materials.drain.clone();
mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
transform.translation = Vec3::ZERO;
transform.translation = grid.deindexify(tile_data.index as u32).as_vec3();
},
GridElement::Source { source_amount } => {
*visibility = Visibility::Visible;