fix: Water no longer displaces other objects
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1 changed files with 2 additions and 0 deletions
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@ -147,11 +147,13 @@ pub fn update_cubes(query: Query<(&mut Mesh3d,&mut Visibility,&mut MeshMaterial3
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*visibility = Visibility::Visible;
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*visibility = Visibility::Visible;
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material.0 = materials.solid.clone();
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material.0 = materials.solid.clone();
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mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
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mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
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transform.translation = Vec3::ZERO;
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},
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},
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GridElement::Drain => {
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GridElement::Drain => {
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*visibility = Visibility::Visible;
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*visibility = Visibility::Visible;
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material.0 = materials.drain.clone();
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material.0 = materials.drain.clone();
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mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
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mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
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transform.translation = Vec3::ZERO;
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},
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},
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GridElement::Source { source_amount } => {
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GridElement::Source { source_amount } => {
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*visibility = Visibility::Visible;
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*visibility = Visibility::Visible;
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