New tiles

This commit is contained in:
Rendo 2026-08-03 00:56:44 +05:00
commit dea1b8599a
5 changed files with 144 additions and 38 deletions

View file

@ -1,3 +1,5 @@
use std::fmt::Display;
use crate::MAX_FLUID_AMOUNT; use crate::MAX_FLUID_AMOUNT;
#[derive(Default,Clone,Copy)] #[derive(Default,Clone,Copy)]
@ -6,9 +8,20 @@ pub enum GridElement{
Air, Air,
Water{amount: u32}, Water{amount: u32},
Solid, Solid,
Drain,
Source{source_amount: u32},
} }
impl GridElement { impl GridElement {
pub fn can_fill(&self) -> bool {
match self {
GridElement::Air => true,
GridElement::Water { amount: _ } => true,
GridElement::Solid => false,
GridElement::Drain => true,
GridElement::Source { source_amount: _ } => false,
}
}
pub fn try_fill(&self, fill_amount: u32) -> Option<u32> { pub fn try_fill(&self, fill_amount: u32) -> Option<u32> {
return match self { return match self {
GridElement::Water { amount } => { GridElement::Water { amount } => {
@ -23,7 +36,20 @@ impl GridElement {
} }
}, },
GridElement::Air => Some(fill_amount), GridElement::Air => Some(fill_amount),
GridElement::Drain => Some(fill_amount),
_ => None, _ => None,
} }
} }
} }
impl Display for GridElement {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f,"{}",match self {
GridElement::Air => "Air",
GridElement::Water { amount: _ } => "Water",
GridElement::Solid => "Solid",
GridElement::Drain => "Drain",
GridElement::Source { source_amount: _ } => "Source",
})
}
}

View file

@ -53,10 +53,11 @@ impl Grid {
let to_new_value; let to_new_value;
match (self.data[to],self.data[from]) { match (self.data[to],self.data[from]) {
(GridElement::Air,GridElement::Water { amount: mut water_amount }) => { (GridElement::Air,GridElement::Water { amount: water_amount }) => {
to_new_value = Some(GridElement::Water { amount: transfer_amount }); let moved_amount = water_amount.min(transfer_amount);
water_amount = water_amount.checked_sub(transfer_amount).unwrap_or(0); let remaining_amount = water_amount-moved_amount;
from_new_value = if water_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: water_amount })}; to_new_value = Some(GridElement::Water { amount: moved_amount });
from_new_value = if remaining_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: remaining_amount })};
}, },
(GridElement::Water { amount: mut to_amount }, GridElement::Water { amount: mut from_amount }) => { (GridElement::Water { amount: mut to_amount }, GridElement::Water { amount: mut from_amount }) => {
let transfer_amount = from_amount.min(transfer_amount); let transfer_amount = from_amount.min(transfer_amount);
@ -71,7 +72,13 @@ impl Grid {
} }
to_new_value = Some(GridElement::Water { amount: to_amount }); to_new_value = Some(GridElement::Water { amount: to_amount });
from_new_value = if from_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: from_amount })}; from_new_value = if from_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: from_amount })};
} },
(GridElement::Drain, GridElement::Water { amount: from_amount }) => {
let transfer_amount = from_amount.min(transfer_amount);
let new_amount = from_amount - transfer_amount;
from_new_value = if new_amount == 0 {Some(GridElement::Air)} else {Some(GridElement::Water { amount: new_amount })};
to_new_value = None;
},
_ => {return;}, _ => {return;},
} }
@ -84,6 +91,28 @@ impl Grid {
} }
} }
pub fn fill(&mut self, at: usize, amount: u32) -> u32 {
let transformed_value;
let return_amount;
match self.data[at] {
GridElement::Air => {
transformed_value = GridElement::Water { amount };
return_amount = 0;
},
GridElement::Water { amount: water_amount } => {
let diff = MAX_FLUID_AMOUNT - water_amount;
let fill_amount = diff.min(amount);
return_amount = amount - fill_amount;
transformed_value = GridElement::Water { amount: water_amount + fill_amount };
},
GridElement::Drain => { return 0; },
_ => { return amount; }
}
self.data[at] = transformed_value;
return return_amount;
}
pub fn manipulate<'a>(&'a mut self) -> GridManipulationTools<'a> { pub fn manipulate<'a>(&'a mut self) -> GridManipulationTools<'a> {
GridManipulationTools::new(self) GridManipulationTools::new(self)
} }

View file

@ -16,6 +16,10 @@ enum GridAction{
from: UVec3, from: UVec3,
to: UVec3, to: UVec3,
amount: u32, amount: u32,
},
SpawnLiquid {
at: UVec3,
amount: u32,
} }
} }
@ -52,29 +56,41 @@ pub fn tick(mut grid: ResMut<Grid>) {
transfer_amount = transfer_amount.min(MAX_HORIZONTAL_FLOW) / 4; transfer_amount = transfer_amount.min(MAX_HORIZONTAL_FLOW) / 4;
if transfer_amount > 0 { if transfer_amount > 0 {
for lookup_vector in [UVec3::new(1,0,0),UVec3::new(0,0,1)] { for lookup_vector in [IVec3::new(1,0,0),IVec3::new(0,0,1),IVec3::new(-1,0,0),IVec3::new(0,0,-1)] {
if let Some(toward_vector) = vector.checked_add(lookup_vector) { let push_vector = (vector.as_ivec3() + lookup_vector).max(IVec3::ZERO).as_uvec3();
if let Some(index) = grid.indexify(toward_vector) { if push_vector == vector {
if let Some(toward_amount) = grid.data continue;
[index]
.try_fill(transfer_amount.min(MAX_VERTICAL_FLOW)) {
stack.push(GridAction::MoveLiquid { from: vector, to: toward_vector, amount: toward_amount });
}
}
} }
let Some(push_index) = grid.indexify(push_vector) else {
continue;
};
if let Some(toward_vector) = vector.checked_sub(lookup_vector) { let Some(push_amount) = grid.data[push_index].try_fill(transfer_amount) else {
if let Some(index) = grid.indexify(toward_vector) { continue;
if let Some(toward_amount) = grid.data };
[index] stack.push(GridAction::MoveLiquid { from: vector, to: push_vector, amount: push_amount });
.try_fill(transfer_amount.min(MAX_VERTICAL_FLOW)) {
stack.push(GridAction::MoveLiquid { from: vector, to: toward_vector, amount: toward_amount });
}
}
}
} }
} }
}, },
GridElement::Source { source_amount } => {
if let Some(gravity_vector) = vector.checked_sub(UVec3::new(0,1,0)) {
if grid.data[grid.indexify(gravity_vector).unwrap()].can_fill() {
stack.push(GridAction::SpawnLiquid { at: gravity_vector, amount: source_amount });
}
}
for lookup_vector in [IVec3::new(1,0,0),IVec3::new(0,0,1),IVec3::new(-1,0,0),IVec3::new(0,0,-1)] {
let push_vector = (vector.as_ivec3() + lookup_vector).max(IVec3::ZERO).as_uvec3();
let Some(push_index) = grid.indexify(push_vector) else {
continue;
};
if grid.data[push_index].can_fill() == false {
continue;
}
stack.push(GridAction::SpawnLiquid { at: push_vector, amount: source_amount });
}
},
_ => {}, _ => {},
} }
@ -88,6 +104,10 @@ pub fn tick(mut grid: ResMut<Grid>) {
let (from_index, to_index) = (grid.indexify(from).unwrap(), grid.indexify(to).unwrap()); let (from_index, to_index) = (grid.indexify(from).unwrap(), grid.indexify(to).unwrap());
grid.tranfer_fluid(from_index, to_index, amount); grid.tranfer_fluid(from_index, to_index, amount);
}, },
GridAction::SpawnLiquid { at, amount } => {
let at_index = grid.indexify(at).unwrap();
grid.fill(at_index, amount);
}
} }
} }

View file

@ -1,5 +1,5 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::grid::Grid; use crate::grid::{Grid,GridElement};
use crate::MAX_FLUID_AMOUNT; use crate::MAX_FLUID_AMOUNT;
const FLUID_FULLNES_STAGES: usize = 7; const FLUID_FULLNES_STAGES: usize = 7;
@ -26,6 +26,8 @@ pub struct TileWatch(pub usize);
pub struct TileMaterials { pub struct TileMaterials {
pub solid: Handle<StandardMaterial>, pub solid: Handle<StandardMaterial>,
pub water: Handle<StandardMaterial>, pub water: Handle<StandardMaterial>,
pub drain: Handle<StandardMaterial>,
pub source: Handle<StandardMaterial>,
} }
pub fn debug_setup_grid(mut grid: ResMut<Grid>) { pub fn debug_setup_grid(mut grid: ResMut<Grid>) {
@ -33,6 +35,8 @@ pub fn debug_setup_grid(mut grid: ResMut<Grid>) {
let mut tool = grid.manipulate(); let mut tool = grid.manipulate();
tool.fill_xyz(5, 0, 1, 5, 0, 14, GridElement::Solid); tool.fill_xyz(5, 0, 1, 5, 0, 14, GridElement::Solid);
tool.fill_xyz(0, 0, 0, 4, 0, 15, GridElement::Water { amount: MAX_FLUID_AMOUNT }); tool.fill_xyz(0, 0, 0, 4, 0, 15, GridElement::Water { amount: MAX_FLUID_AMOUNT });
//tool.set_xyz(0, 0, 6, GridElement::Source { source_amount: MAX_FLUID_AMOUNT });
tool.set_xyz(15,0, 6, GridElement::Drain);
} }
pub fn setup_view_cubes( pub fn setup_view_cubes(
@ -48,15 +52,24 @@ pub fn setup_view_cubes(
stages.0.push(mesh); stages.0.push(mesh);
} }
tile_materials.water = materials.add(StandardMaterial { *tile_materials = TileMaterials {
base_color: Color::hsl(172.,0.502,0.571), solid: materials.add(StandardMaterial {
..default()
});
tile_materials.solid = materials.add(StandardMaterial {
base_color: Color::hsl(268., 0.778, 0.499), base_color: Color::hsl(268., 0.778, 0.499),
..default() ..default()
}); }),
water: materials.add(StandardMaterial {
base_color: Color::hsl(172.,0.502,0.571),
..default()
}),
drain: materials.add(StandardMaterial {
base_color: Color::hsl(342., 0.628, 0.685),
..default()
}),
source: materials.add(StandardMaterial {
base_color: Color::hsl(172., 0.502, 0.371),
..default()
})
};
let mesh = stages.0[FLUID_FULLNES_STAGES-1].clone(); let mesh = stages.0[FLUID_FULLNES_STAGES-1].clone();
@ -123,10 +136,10 @@ pub fn update_cubes(query: Query<(&mut Mesh3d,&mut Visibility,&mut MeshMaterial3
let state = grid.data[index.0]; let state = grid.data[index.0];
match state { match state {
crate::grid::GridElement::Air => { GridElement::Air => {
*visibility = Visibility::Hidden; *visibility = Visibility::Hidden;
}, },
crate::grid::GridElement::Water { amount } => { GridElement::Water { amount } => {
*visibility = Visibility::Visible; *visibility = Visibility::Visible;
material.0 = materials.water.clone(); material.0 = materials.water.clone();
let stage = ((amount as f32)/(MAX_FLUID_AMOUNT as f32) * (FLUID_FULLNES_STAGES-1) as f32).ceil() as usize; let stage = ((amount as f32)/(MAX_FLUID_AMOUNT as f32) * (FLUID_FULLNES_STAGES-1) as f32).ceil() as usize;
@ -135,11 +148,26 @@ pub fn update_cubes(query: Query<(&mut Mesh3d,&mut Visibility,&mut MeshMaterial3
mesh.0 = stages.0[stage].clone(); mesh.0 = stages.0[stage].clone();
}, },
crate::grid::GridElement::Solid => { GridElement::Solid => {
*visibility = Visibility::Visible; *visibility = Visibility::Visible;
material.0 = materials.solid.clone(); material.0 = materials.solid.clone();
mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone(); mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
}, },
GridElement::Drain => {
*visibility = Visibility::Visible;
material.0 = materials.drain.clone();
mesh.0 = stages.0[FLUID_FULLNES_STAGES-1].clone();
},
GridElement::Source { source_amount } => {
*visibility = Visibility::Visible;
material.0 = materials.source.clone();
let stage = ((source_amount as f32)/(MAX_FLUID_AMOUNT as f32) * (FLUID_FULLNES_STAGES-1) as f32).ceil() as usize;
transform.translation = grid.deindexify(index.0 as u32).as_vec3() - vec3(0.,((FLUID_FULLNES_STAGES-1-stage) as f32 / (FLUID_FULLNES_STAGES as f32))/2.,0.);
mesh.0 = stages.0[stage].clone();
}
} }
} }
} }

View file

@ -1,4 +1,4 @@
use bevy::feathers::{FeathersPlugins, containers::*, controls::*, dark_theme::create_dark_theme, display::*, palette, rounded_corners::RoundedCorners, theme::UiTheme}; use bevy::feathers::{FeathersPlugins, containers::*, controls::*, dark_theme::create_dark_theme, display::*, theme::UiTheme};
use bevy::ui_widgets::{Activate}; use bevy::ui_widgets::{Activate};
use bevy::prelude::*; use bevy::prelude::*;
@ -22,6 +22,9 @@ struct WaterLabel;
#[derive(Component, Clone, Default)] #[derive(Component, Clone, Default)]
struct SpeedLabel; struct SpeedLabel;
const MAX_FREQUENCY: u32 = 512;
const MIN_FREQUENCY: u32 = 1;
fn count_water_amount(grid: Res<Grid>, text: Single<&mut Text, With<WaterLabel>>) { fn count_water_amount(grid: Res<Grid>, text: Single<&mut Text, With<WaterLabel>>) {
let mut sum: u32 = 0; let mut sum: u32 = 0;
for i in 0..grid.cell_amount() { for i in 0..grid.cell_amount() {
@ -119,7 +122,7 @@ fn simulation_speed() -> impl Scene {
} }
on(|_activate: On<Activate>, mut time: ResMut<Time<Fixed>>, mut label: Single<&mut Text, With<SpeedLabel>>|{ on(|_activate: On<Activate>, mut time: ResMut<Time<Fixed>>, mut label: Single<&mut Text, With<SpeedLabel>>|{
let mut current_frequency = (1./time.timestep().as_secs_f64()) as u32; let mut current_frequency = (1./time.timestep().as_secs_f64()) as u32;
current_frequency = if current_frequency == 1 {1} else {current_frequency / 2}; current_frequency = if current_frequency <= MIN_FREQUENCY {MIN_FREQUENCY} else {current_frequency / 2};
time.set_timestep_hz(current_frequency as f64); time.set_timestep_hz(current_frequency as f64);
label.0 = format!("{} hz", current_frequency); label.0 = format!("{} hz", current_frequency);
}) })
@ -134,7 +137,7 @@ fn simulation_speed() -> impl Scene {
} }
on(|_activate: On<Activate>, mut time: ResMut<Time<Fixed>>, mut label: Single<&mut Text, With<SpeedLabel>>|{ on(|_activate: On<Activate>, mut time: ResMut<Time<Fixed>>, mut label: Single<&mut Text, With<SpeedLabel>>|{
let mut current_frequency = (1./time.timestep().as_secs_f64()) as u32; let mut current_frequency = (1./time.timestep().as_secs_f64()) as u32;
current_frequency = if current_frequency >= 128 {128} else {current_frequency * 2}; current_frequency = if current_frequency >= MAX_FREQUENCY {MAX_FREQUENCY} else {current_frequency * 2};
time.set_timestep_hz(current_frequency as f64); time.set_timestep_hz(current_frequency as f64);
label.0 = format!("{} hz", current_frequency); label.0 = format!("{} hz", current_frequency);
}), }),