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16 changed files with 136 additions and 24 deletions
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@ -2,6 +2,7 @@ shader_type spatial;
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render_mode cull_back, blend_mix;
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uniform vec4 albedo_color: source_color;
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uniform float fill: hint_range(0.0, 1.0, 0.01) = 0.;
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uniform float wave_intensity: hint_range(0.0, 1.0, 0.01) = 0.;
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@ -17,6 +18,8 @@ void vertex() {
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void fragment() {
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// Called for every pixel the material is visible on.
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ALBEDO = albedo_color.rgb;
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ALPHA = albedo_color.a;
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}
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//void light() {
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