Ported to godot 4.6
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004ad764d6
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3 changed files with 9 additions and 6 deletions
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@ -20,7 +20,6 @@ func update_material(substances: Array[RuntimeSubstanceData]) -> void:
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for sub in substances:
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total_weight += sub.amount
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var alpha: float = 0
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var pH: float = 0
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var color: Color = Color(0,0,0,0)
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@ -31,15 +30,14 @@ func update_material(substances: Array[RuntimeSubstanceData]) -> void:
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for sub: RuntimeSubstanceData in substances:
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var weight: float = sub.amount/total_weight
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if display_type == DisplayType.Fluid:
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alpha += sub.substance.liquid_transparency * weight
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pass
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if sub.substance.pHColor != null:
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color += sub.substance.pHColor.sample(pH/14.0) * weight
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else:
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color += sub.substance.color * weight
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if display_type == DisplayType.Fluid:
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alpha /= len(substances)
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color.a = alpha
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pass
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mat.albedo_color = color
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