Camera drag and object drag lock
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d7302501f0
commit
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2 changed files with 8 additions and 5 deletions
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@ -1,7 +1,8 @@
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extends Camera3D
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const SENSITIVITY = 0.05
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const SENSITIVITY = 0.01
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func _input(event: InputEvent) -> void:
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if Input.is_action_pressed("drag_camera") and event is InputEventMouseMotion:
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global_position += get_ * Vector3(event.relative.x,event.relative.y,0)
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global_position -= global_basis.x * event.relative.x * SENSITIVITY
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global_position += global_basis.y * event.relative.y * SENSITIVITY
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@ -9,7 +9,6 @@ func _mouse_enter() -> void:
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func _mouse_exit() -> void:
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mouse_in = false
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dragged = false
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func _process(delta: float) -> void:
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if dragged == false:
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@ -19,5 +18,8 @@ func _process(delta: float) -> void:
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global_position = new_position
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func _input(event: InputEvent) -> void:
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if mouse_in and event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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dragged = true if event.pressed else false
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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if mouse_in and event.pressed:
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dragged = true
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if event.pressed == false:
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dragged = false
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