[gd_resource type="ShaderMaterial" format=3 uid="uid://dl0lyxgl6wmtp"] [ext_resource type="Shader" uid="uid://djb4t6pw03tow" path="res://shaders/fluid.gdshader" id="1_6yqam"] [resource] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_6yqam") shader_parameter/albedo_color = Color(0, 0, 0, 1) shader_parameter/fill = 0.0 shader_parameter/wave_intensity = 0.0 shader_parameter/remap_for_mesh = false