extends Button @export var draggable: Draggable func _on_button_down() -> void: var scene = draggable.scene_to_spawn.instantiate() get_tree().current_scene.add_child(scene) if scene is DraggableObject: scene.dragged = true scene.mouse_in = true var camera = get_viewport().get_camera_3d() scene.global_position = camera.plane_position