using Godot;

public partial class DisplayResource : Resource
{
    [Export] public string name_key;
    [Export] public string description_key;
    [Export]
    public float Cost;
    [Export]
    public PackedScene Scene;
    [Export]
    public float ReloadTime;
    [Export(PropertyHint.Range, "0,1,0.01")]
    public float ReloadProgress;
    [Export]
    public Texture2D Preview;
    [Export] public CustomSeedpacketFrame customFrame;
    [Export] public int Layer = 1;
    [Export] public int Order = 0;
    public string internal_id;
}
