using Godot;

namespace Newlon.Components.Zombies.Behaviours;

public partial class HoboBehaviour : Node
{
	[Export] private EatBox _eatBox;
	[Export] private AnimationTree _animationTree;
	public bool isEating => _eatBox.isEating;
	public bool canDestroyed = false;
	public void Trashed()
	{
		canDestroyed = true;
		((AnimationNodeStateMachinePlayback)_animationTree.Get("parameters/Tree/playback")).Travel("Destroy");
		GetParent<Entity>().LocalTimescale *= 3;
	}
}
