[gd_scene load_steps=20 format=3 uid="uid://eegv1qihfv2q"]

[ext_resource type="PackedScene" uid="uid://dy41q1kxray5t" path="res://scenes/entities/plants/peashooter.tscn" id="1_muntu"]
[ext_resource type="Script" uid="uid://djpc0kvagpadv" path="res://scripts/plants/ThreepeaterShooter.cs" id="2_ieami"]
[ext_resource type="Texture2D" uid="uid://dyfa4462hu3w1" path="res://assets/sprites/atlases/plants/threepeater.png" id="2_j7h7q"]
[ext_resource type="Script" uid="uid://hccb0aee0x0o" path="res://scripts/plants/PlantEyesightLimiter.cs" id="3_dqn6w"]

[sub_resource type="Animation" id="Animation_a2y0j"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_ipp6b"]
_data = {
&"RESET": SubResource("Animation_a2y0j")
}

[sub_resource type="Animation" id="Animation_pqbws"]
resource_name = "idle"
length = 0.500008
loop_mode = 2
step = 0.0833333
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [13, 14, 15, 16, 17, 18]
}

[sub_resource type="Animation" id="Animation_7kfrv"]
resource_name = "shoot"
length = 1.58334
step = 0.0833333
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0833333, 0.166667, 0.25, 0.333333, 0.416667, 0.5, 0.583333, 0.666667, 0.75, 0.833333, 0.916667, 1, 1.08333, 1.16667, 1.25, 1.33333, 1.41667, 1.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Shooter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.75),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"Shoot"
}]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("ChannelPlayer")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.75),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"Play"
}]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_o2obw"]
_data = {
&"idle": SubResource("Animation_pqbws"),
&"shoot": SubResource("Animation_7kfrv")
}

[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_mbbd7"]

[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_j7h7q"]
animation = &"threepeater/idle"

[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pqbws"]
animation = &"threepeater/shoot"

[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7kfrv"]
advance_mode = 2

[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_o2obw"]
advance_mode = 2
advance_condition = &"ready"

[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wiys2"]
switch_mode = 2
advance_mode = 2

[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_wiys2"]
states/threepeater_idle/node = SubResource("AnimationNodeAnimation_j7h7q")
states/threepeater_idle/position = Vector2(404, 100)
states/threepeater_shoot/node = SubResource("AnimationNodeAnimation_pqbws")
states/threepeater_shoot/position = Vector2(633, 91)
transitions = ["Start", "threepeater_idle", SubResource("AnimationNodeStateMachineTransition_7kfrv"), "threepeater_idle", "threepeater_shoot", SubResource("AnimationNodeStateMachineTransition_o2obw"), "threepeater_shoot", "threepeater_idle", SubResource("AnimationNodeStateMachineTransition_wiys2")]

[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_j7h7q"]
graph_offset = Vector2(-518.8, 27.8)
nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_mbbd7")
nodes/TimeScale/position = Vector2(0, 120)
nodes/Tree/node = SubResource("AnimationNodeStateMachine_wiys2")
nodes/Tree/position = Vector2(-320, 100)
node_connections = [&"TimeScale", 0, &"Tree", &"output", 0, &"TimeScale"]

[sub_resource type="SegmentShape2D" id="SegmentShape2D_j7h7q"]
resource_local_to_scene = true

[sub_resource type="SegmentShape2D" id="SegmentShape2D_yb26d"]
resource_local_to_scene = true

[node name="Threepeater" instance=ExtResource("1_muntu")]

[node name="Sprite2D" parent="." index="0"]
position = Vector2(6, -13)
texture = ExtResource("2_j7h7q")
hframes = 13

[node name="AnimationPlayer" parent="." index="1"]
libraries = {
&"": SubResource("AnimationLibrary_ipp6b"),
&"threepeater": SubResource("AnimationLibrary_o2obw")
}

[node name="AnimationTree" parent="." index="2"]
tree_root = SubResource("AnimationNodeBlendTree_j7h7q")

[node name="Shooter" parent="." index="3"]
position = Vector2(20, -9)
script = ExtResource("2_ieami")

[node name="Timer" parent="Shooter" index="0"]
wait_time = 1.6

[node name="CollisionShape2D" parent="Eysight" index="0"]
shape = SubResource("SegmentShape2D_j7h7q")

[node name="CollisionShape2D2" type="CollisionShape2D" parent="Eysight" index="1"]
position = Vector2(0, 60)
shape = SubResource("SegmentShape2D_yb26d")
script = ExtResource("3_dqn6w")

[node name="CollisionShape2D3" type="CollisionShape2D" parent="Eysight" index="2"]
position = Vector2(0, -60)
shape = SubResource("SegmentShape2D_yb26d")
script = ExtResource("3_dqn6w")
