[gd_scene load_steps=14 format=3 uid="uid://xu4i6tmkv00a"]

[ext_resource type="PackedScene" uid="uid://hhjbqkjqpt7x" path="res://scenes/entities/Zombies/cone_zombie.tscn" id="1_mwqpo"]
[ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_3mrqj"]
[ext_resource type="Texture2D" uid="uid://ce04l60l6mhfk" path="res://assets/sprites/bucket1.tres" id="3_0nlp0"]
[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_1s2fn"]
[ext_resource type="Texture2D" uid="uid://ikk4jp7mvm3s" path="res://assets/sprites/bucket2.tres" id="4_xx7fu"]
[ext_resource type="AudioStream" uid="uid://bu1egfsyplpx4" path="res://assets/audio/sfx/metalhit_generic.tres" id="5_lt6ps"]
[ext_resource type="Texture2D" uid="uid://cmmpfi8ug43l2" path="res://assets/sprites/bucket3.tres" id="5_v1iwd"]
[ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="6_kedip"]
[ext_resource type="Texture2D" uid="uid://dacgbwohpmeed" path="res://assets/sprites/zombies/basic.png" id="6_lea3a"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wdi07"]
resource_local_to_scene = true
shader = ExtResource("2_3mrqj")
shader_parameter/blend_color = Color(1, 1, 1, 1)
shader_parameter/amount = 0.0

[sub_resource type="AtlasTexture" id="AtlasTexture_wfem3"]
atlas = ExtResource("6_lea3a")
region = Rect2(24, 2, 9, 9)

[sub_resource type="AtlasTexture" id="AtlasTexture_auqeq"]
atlas = ExtResource("6_lea3a")
region = Rect2(0, 32, 9, 15)

[sub_resource type="Resource" id="Resource_v1iwd"]
resource_local_to_scene = true
script = ExtResource("4_1s2fn")
flat_value = 0.2
percentage_value = 0.0
mult_value = 1.0

[node name="BucketZombie" instance=ExtResource("1_mwqpo")]

[node name="CanvasGroup" parent="." index="0"]
material = SubResource("ShaderMaterial_wdi07")

[node name="Zombie" parent="CanvasGroup/basic_zombie_walk" index="0"]
use_parent_material = false

[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie" index="0"]
use_parent_material = false
scale = Vector2(0.999912, 0.999912)

[node name="Butt" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="0"]
use_parent_material = false

[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
use_parent_material = false
scale = Vector2(0.999835, 0.999835)

[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999833, 0.999833)

[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999834, 0.999834)

[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
use_parent_material = false
scale = Vector2(0.999835, 0.999835)

[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999834, 0.999834)

[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999829, 0.999829)

[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
use_parent_material = false
scale = Vector2(0.999829, 0.999829)

[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
use_parent_material = false
scale = Vector2(0.999825, 0.999825)

[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.999827, 0.999827)

[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.999828, 0.999828)

[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = 0.140011
skew = -0.000141382

[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -8)
scale = Vector2(1, 1)

[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)

[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-3.00172, 2.99709)
rotation = 0.0135876
scale = Vector2(0.999828, 0.999828)

[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999828, 0.999828)

[node name="Hat" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4"]
position = Vector2(-6, -8)

[node name="Sprite" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="0"]
position = Vector2(0.994479, -10.0058)
texture = ExtResource("3_0nlp0")
degradationStages = Array[Texture]([ExtResource("3_0nlp0"), ExtResource("4_xx7fu"), ExtResource("5_v1iwd")])

[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999829, 0.999829)

[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = 0.131641
scale = Vector2(0.999999, 0.999999)

[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
show_behind_parent = false
position = Vector2(-0.99983, 12.9978)
rotation = -0.0580983
scale = Vector2(0.999657, 0.999657)

[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.999829, 0.999829)

[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999827, 0.999827)

[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm/LeftHand" index="0"]
texture = SubResource("AtlasTexture_wfem3")
centered = false
offset = Vector2(-4, 0)
metadata/_edit_lock_ = true

[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="1"]
texture = SubResource("AtlasTexture_auqeq")
centered = false
offset = Vector2(-5, 0)
metadata/_edit_lock_ = true

[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_v1iwd")
_speedControlMult = 0.987455

[node name="Armor" parent="." index="6"]
MaxHP = 375.0

[node name="HitPlayer" parent="." index="7"]
playlist = Array[AudioStream]([ExtResource("5_lt6ps"), ExtResource("6_kedip")])
channels = Array[String](["metal_hit", "hit"])
