[gd_scene load_steps=16 format=3 uid="uid://hhjbqkjqpt7x"]

[ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"]
[ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"]
[ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/Armor.cs" id="3_5s7in"]
[ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/particles/FallParticle.cs" id="3_w70im"]
[ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone1.tres" id="4_qdhik"]
[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_qof5v"]
[ext_resource type="Script" uid="uid://bbw848msxb4re" path="res://scripts/DegradingSprite.cs" id="5_ickyd"]
[ext_resource type="Texture2D" uid="uid://cl5ekw72wi75c" path="res://assets/sprites/cone2.tres" id="6_b6mal"]
[ext_resource type="AudioStream" uid="uid://bmupd3v3gvsca" path="res://assets/audio/sfx/plastichit_generic.tres" id="7_0amn8"]
[ext_resource type="Texture2D" uid="uid://cnn81r1y0xwod" path="res://assets/sprites/cone3.tres" id="7_011r0"]
[ext_resource type="AudioStream" uid="uid://w0qfwds4o3ti" path="res://assets/audio/sfx/hit_generic.tres" id="7_67t4t"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_sat5k"]
resource_local_to_scene = true
shader = ExtResource("2_2dq8e")
shader_parameter/blend_color = Color(1, 1, 1, 1)
shader_parameter/amount = 0.0

[sub_resource type="CircleShape2D" id="CircleShape2D_67t4t"]

[sub_resource type="Resource" id="Resource_011r0"]
resource_local_to_scene = true
script = ExtResource("4_qof5v")
flat_value = 5.0
percentage_value = 0.0
mult_value = 1.0

[sub_resource type="Resource" id="Resource_b6mal"]
resource_local_to_scene = true
script = ExtResource("4_qof5v")
flat_value = 0.2
percentage_value = 0.0
mult_value = 1.0

[node name="ConeZombie" node_paths=PackedStringArray("_armor") instance=ExtResource("1_3dq4c")]
_armor = NodePath("Armor")

[node name="CanvasGroup" parent="." index="0"]
material = SubResource("ShaderMaterial_sat5k")

[node name="RightUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="1"]
scale = Vector2(0.999832, 0.999832)

[node name="RightLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg" index="1"]
scale = Vector2(0.999835, 0.999835)

[node name="RightFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg/RightLowerLeg" index="0"]
scale = Vector2(0.999836, 0.999836)

[node name="LeftUpperLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="2"]
scale = Vector2(0.999834, 0.999834)

[node name="LeftLowerLeg" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg" index="1"]
scale = Vector2(0.999836, 0.999836)

[node name="LeftFoot" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg" index="1"]
scale = Vector2(0.999828, 0.999828)

[node name="Body" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt" index="3"]
scale = Vector2(0.999829, 0.999829)

[node name="RightUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="0"]
scale = Vector2(0.99983, 0.99983)

[node name="RightLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm" index="1"]
scale = Vector2(0.99983, 0.99983)

[node name="RightHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/RightUpperArm/RightLowerArm" index="0"]
scale = Vector2(0.99983, 0.99983)

[node name="Tie" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="2"]
rotation = -0.146474
skew = -9.9659e-05

[node name="Head" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="3"]
scale = Vector2(0.999827, 0.999827)

[node name="Right_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="0"]
position = Vector2(-16, -7.99999)
scale = Vector2(1, 1)

[node name="Left_Eye" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="1"]
position = Vector2(-4, -9)
scale = Vector2(1, 1)

[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head" index="2"]
position = Vector2(-2.8181, 2.56097)
rotation = -0.102313
scale = Vector2(0.999828, 0.999828)

[node name="Jaw" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="1"]
scale = Vector2(0.999828, 0.999828)

[node name="Hat" type="RigidBody2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head" index="4" node_paths=PackedStringArray("data")]
position = Vector2(-2.5, -13.5)
scale = Vector2(1.00086, 1.00086)
collision_layer = 128
collision_mask = 64
mass = 0.5
center_of_mass_mode = 1
freeze = true
script = ExtResource("3_w70im")
data = NodePath("../../../../../../..")
maxAngle = 45.0
minTorque = -45.0
maxTorque = 45.0
Impulse = 100.0

[node name="Sprite" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="0" node_paths=PackedStringArray("armor")]
position = Vector2(-1, -12)
texture = ExtResource("4_qdhik")
script = ExtResource("5_ickyd")
armor = NodePath("../../../../../../../../Armor")
degradationStages = Array[Texture]([ExtResource("4_qdhik"), ExtResource("6_b6mal"), ExtResource("7_011r0")])
thresholdPercentage = Array[float]([1.0, 0.667, 0.333])

[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" index="1"]
position = Vector2(1, -6)
shape = SubResource("CircleShape2D_67t4t")

[node name="LeftUpperArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body" index="4"]
scale = Vector2(0.999827, 0.999827)

[node name="Left_Lower_Arm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile" index="0"]
rotation = -0.15525
scale = Vector2(1, 1)

[node name="Left_Hand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm" index="0"]
position = Vector2(-0.999828, 12.9978)
rotation = -0.127972
scale = Vector2(0.999657, 0.999657)

[node name="LeftLowerArm" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm" index="2"]
scale = Vector2(0.99983, 0.99983)

[node name="LeftHand" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm" index="0"]
scale = Vector2(0.999827, 0.999827)

[node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_011r0")

[node name="Mover" parent="." index="4"]
_speed = SubResource("Resource_b6mal")
_speedControlMult = 0.899509

[node name="Armor" type="Node" parent="." index="6"]
script = ExtResource("3_5s7in")
MaxHP = 135.0

[node name="HitPlayer" parent="." index="7"]
playlist = Array[AudioStream]([ExtResource("7_0amn8"), ExtResource("7_67t4t")])
channels = Array[String](["plastic_hit", "hit"])

[connection signal="ArmorLost" from="Armor" to="HitPlayer" method="Next"]
[connection signal="ArmorLost" from="Armor" to="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/Hat" method="FallOff"]
