balance changes
This commit is contained in:
parent
0fc71532e2
commit
040d419a27
16 changed files with 203 additions and 17 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://crxsvv7drckpw"]
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[gd_scene load_steps=12 format=3 uid="uid://crxsvv7drckpw"]
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[ext_resource type="Script" uid="uid://bndu1h5kgcde8" path="res://scripts/components/level/RuntimeLevelData.cs" id="1_i3bf5"]
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[ext_resource type="Texture2D" uid="uid://b0tb2hjum40aw" path="res://assets/sprites/background_summer.png" id="2_vmxhy"]
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@ -8,6 +8,10 @@
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[ext_resource type="PackedScene" uid="uid://cfnmspei3k4p7" path="res://scenes/gui/runtime_gui.tscn" id="6_0baou"]
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[ext_resource type="PackedScene" uid="uid://bpekho7leatr5" path="res://scenes/sun.tscn" id="6_ay12k"]
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[ext_resource type="Script" uid="uid://cslqjdd5wq4rc" path="res://scripts/components/level/SunSpawner.cs" id="6_lkguy"]
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[ext_resource type="PackedScene" uid="uid://hhjbqkjqpt7x" path="res://scenes/entities/Zombies/cone_zombie.tscn" id="9_3uwe7"]
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[ext_resource type="Script" uid="uid://blpu7t8tf6277" path="res://scripts/components/particles/FallFloor.cs" id="10_q4fsb"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_tbxxq"]
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[node name="debug_lvl" type="Node2D"]
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y_sort_enabled = true
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@ -72,4 +76,50 @@ SunScene = ExtResource("6_ay12k")
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wait_time = 5.0
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autostart = true
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[node name="ConeZombie" parent="." instance=ExtResource("9_3uwe7")]
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position = Vector2(772, 255)
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[node name="Lines" type="Node2D" parent="."]
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script = ExtResource("10_q4fsb")
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[node name="Floor" type="StaticBody2D" parent="Lines"]
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position = Vector2(528, 247)
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collision_layer = 64
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor"]
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shape = SubResource("WorldBoundaryShape2D_tbxxq")
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[node name="Floor2" type="StaticBody2D" parent="Lines"]
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position = Vector2(528, 306)
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collision_layer = 64
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor2"]
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shape = SubResource("WorldBoundaryShape2D_tbxxq")
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[node name="Floor3" type="StaticBody2D" parent="Lines"]
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position = Vector2(528, 367)
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collision_layer = 64
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor3"]
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shape = SubResource("WorldBoundaryShape2D_tbxxq")
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[node name="Floor4" type="StaticBody2D" parent="Lines"]
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position = Vector2(528, 183)
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collision_layer = 64
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor4"]
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shape = SubResource("WorldBoundaryShape2D_tbxxq")
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[node name="Floor5" type="StaticBody2D" parent="Lines"]
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position = Vector2(528, 132)
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collision_layer = 64
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Lines/Floor5"]
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shape = SubResource("WorldBoundaryShape2D_tbxxq")
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[connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]
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