balance changes

This commit is contained in:
Rendo 2025-06-26 23:01:12 +05:00
commit 040d419a27
16 changed files with 203 additions and 17 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=9 format=3 uid="uid://hhjbqkjqpt7x"]
[gd_scene load_steps=11 format=3 uid="uid://hhjbqkjqpt7x"]
[ext_resource type="PackedScene" uid="uid://co11v3w8hbwgf" path="res://scenes/entities/Zombies/zombie.tscn" id="1_3dq4c"]
[ext_resource type="Shader" uid="uid://d0eo5uuj222c4" path="res://assets/shaders/CG_color_blender.gdshader" id="2_2dq8e"]
[ext_resource type="Script" uid="uid://fd4im1fmwc5n" path="res://scripts/components/Armor.cs" id="3_5s7in"]
[ext_resource type="Script" uid="uid://dt5uj25u0g6y3" path="res://scripts/components/particles/FallParticle.cs" id="3_w70im"]
[ext_resource type="Texture2D" uid="uid://ceqvdmude7cgg" path="res://assets/sprites/cone.tres" id="4_qdhik"]
[ext_resource type="Script" uid="uid://c3cfnrmnnuqms" path="res://addons/floatmodifiers/FloatModifiers.cs" id="4_qof5v"]
@ -12,6 +13,8 @@ shader = ExtResource("2_2dq8e")
shader_parameter/blend_color = Color(1, 1, 1, 1)
shader_parameter/amount = 0.0
[sub_resource type="CircleShape2D" id="CircleShape2D_67t4t"]
[sub_resource type="Resource" id="Resource_w70im"]
resource_local_to_scene = true
script = ExtResource("4_qof5v")
@ -32,10 +35,28 @@ _armor = NodePath("Armor")
[node name="CanvasGroup" parent="." index="0"]
material = SubResource("ShaderMaterial_sat5k")
[node name="Hat" type="Sprite2D" parent="CanvasGroup" index="1"]
position = Vector2(-12, -88)
[node name="Hat" type="RigidBody2D" parent="CanvasGroup" index="1" node_paths=PackedStringArray("data", "deathTimer")]
position = Vector2(-12, -78)
collision_layer = 128
collision_mask = 64
mass = 0.5
center_of_mass_mode = 1
freeze = true
script = ExtResource("3_w70im")
data = NodePath("../..")
deathTimer = NodePath("Timer")
[node name="Sprite" type="Sprite2D" parent="CanvasGroup/Hat" index="0"]
position = Vector2(2, -10)
texture = ExtResource("4_qdhik")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CanvasGroup/Hat" index="1"]
position = Vector2(4, -4)
shape = SubResource("CircleShape2D_67t4t")
[node name="Timer" type="Timer" parent="CanvasGroup/Hat" index="2"]
wait_time = 5.0
[node name="Eatbox" parent="." index="2"]
_damage = SubResource("Resource_w70im")
@ -46,4 +67,5 @@ _speed = SubResource("Resource_qof5v")
script = ExtResource("3_5s7in")
_maxHP = 130
[connection signal="ArmorLost" from="Armor" to="CanvasGroup/Hat" method="queue_free"]
[connection signal="timeout" from="CanvasGroup/Hat/Timer" to="CanvasGroup/Hat" method="queue_free"]
[connection signal="ArmorLost" from="Armor" to="CanvasGroup/Hat" method="FallOff"]