Plants now based on entity class

This commit is contained in:
Rendo 2025-07-07 16:55:48 +05:00
commit 08d593175b
14 changed files with 38 additions and 65 deletions

View file

@ -84,6 +84,8 @@ graph_offset = Vector2(-78.082, -71.7578)
size = Vector2(22, 32)
[node name="Aloe" instance=ExtResource("1_n25yi")]
MaxHP = 30.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
position = Vector2(9, -14)

View file

@ -50,7 +50,8 @@ blend_mode = 1
size = Vector2(32, 29)
[node name="Garlic" instance=ExtResource("1_5i0e6")]
_maxHP = 200
MaxHP = 200.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_w2jbi")

View file

@ -62,6 +62,8 @@ resource_local_to_scene = true
size = Vector2(20, 44)
[node name="Peashooter" instance=ExtResource("1_pyk3o")]
MaxHP = 30.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_14qlx")

View file

@ -68,7 +68,8 @@ size = Vector2(15, 27)
size = Vector2(34, 19)
[node name="Potato mine" instance=ExtResource("1_dj7ul")]
_maxHP = 20
MaxHP = 20.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_sneas")

View file

@ -26,6 +26,8 @@ blend_mode = 1
size = Vector2(49, 38)
[node name="Spikeweed" instance=ExtResource("1_vmbvr")]
MaxHP = 30.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_ffrjr")

View file

@ -55,13 +55,14 @@ transitions = ["Start", "sunflower_idle", SubResource("AnimationNodeStateMachine
size = Vector2(26, 48)
[node name="Sunflower" instance=ExtResource("1_bikjn")]
_maxHP = 30
MaxHP = 30.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_fwcda")
hframes = 9
vframes = 2
frame = 1
frame = 4
[node name="AnimationPlayer" parent="." index="1"]
libraries = {

View file

@ -28,12 +28,14 @@ blend_mode = 1
size = Vector2(33, 46)
[node name="Wallnut" instance=ExtResource("1_fluxn")]
_maxHP = 600
MaxHP = 600.0
_effectImmunities = Array[Resource]([])
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_o5tda")
hframes = 12
vframes = 3
frame = 3
[node name="AnimationPlayer" parent="." index="1"]
libraries = {

View file

@ -19,7 +19,7 @@ public partial class Entity : Node2D
EmitSignal(SignalName.OnDamaged);
if (HP <= 0)
{
Kill();
KillByDamage();
}
}
@ -29,6 +29,11 @@ public partial class Entity : Node2D
HP += amount;
}
public virtual void KillByDamage()
{
Kill();
}
public virtual void Kill()
{
QueueFree();

View file

@ -23,12 +23,12 @@ public partial class PoolContainer : Node2D
public static PoolContainer Instance { get; private set; }
public Dictionary<Vector2, IEntity>[] EntityField = { new(), new(), new() };
public Dictionary<Vector2, Entity>[] EntityField = { new(), new(), new() };
public override void _Ready()
{
Instance = this;
}
public bool TryGetEntity(Vector2 key, out IEntity result, int layer = 1)
public bool TryGetEntity(Vector2 key, out Entity result, int layer = 1)
{
if (EntityField[layer].ContainsKey(key))
{

View file

@ -4,10 +4,11 @@ namespace Newlon.Components.Plants;
public partial class LoseZone : RuntimePlantData
{
public override void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
{
public override void TakeDamage(float amount, Node origin)
{
}
}
public override void Kill()
{

View file

@ -11,6 +11,7 @@ public partial class ReturnEffect : Node
public void OnDamageRecieved(int delta,Node origin)
{
if (delta >= 0) return;
if (origin is RuntimeZombieData zombie)
{
zombie.GiveEffect(_effectToReturn);

View file

@ -7,64 +7,19 @@ namespace Newlon.Components.Plants;
// Data that plant stores during runtime
//
public partial class RuntimePlantData : Node2D, IEntity
public partial class RuntimePlantData : Entity
{
[Export]
private int _maxHP;
private int _hp;
public int Hp => _hp;
public int MaxHp => _maxHP;
public int Line { get; set; }
public PlantResource Resource;
private AudioStream eatenSound;
[Signal]
public delegate void OnHPChangedEventHandler(int amount, Node origin);
public override void _Ready()
private AudioStream eatenSound = ResourceLoader.Load<AudioStream>("res://assets/audio/sfx/gulp.mp3");
public override void KillByDamage()
{
_hp = _maxHP;
eatenSound = ResourceLoader.Load<AudioStream>("res://assets/audio/sfx/gulp.mp3");
AudioSequencer.Play("plant_eaten", eatenSound);
base.KillByDamage();
}
public virtual void Heal(int amount, Node origin)
{
_hp += amount;
EmitSignal(SignalName.OnHPChanged, amount, origin);
if (MaxHp > 0)
{
_hp = MaxHp;
}
}
public virtual void TakeDamage(int amount, Node origin, Utility.DamageTypes damageType = Utility.DamageTypes.PHYSICAL)
{
_hp -= amount;
EmitSignal(SignalName.OnHPChanged, -amount, origin);
if (_hp <= 0)
{
Kill();
AudioSequencer.Play("plant_eaten", eatenSound);
}
}
public virtual void Kill()
public override void Kill()
{
PoolContainer.Instance.EntityField[Resource.Layer].Remove(GlobalPosition);
QueueFree();
}
public virtual void DisableBrain()
{
GetNode<Node>("Behaviour").ProcessMode = ProcessModeEnum.Disabled;
}
public virtual void EnableBrain()
{
GetNode<Node>("Behaviour").ProcessMode = ProcessModeEnum.Inherit;
}
}

View file

@ -22,7 +22,7 @@ public partial class AloeBehaviour : BaseBehaviour
var checkPos = GetParent<Node2D>().GlobalPosition + Vector2.Right * Utility.TileWidth;
if(_charge && PoolContainer.Instance.TryGetEntity(checkPos, out RuntimePlantData plantData))
{
if((float)plantData.Hp / (float)plantData.MaxHp < _hpTreshold)
if((float)plantData.HP / (float)plantData.MaxHP < _hpTreshold)
{
_charge = false;
_tree.Set("parameters/conditions/heal",true);
@ -36,7 +36,7 @@ public partial class AloeBehaviour : BaseBehaviour
var checkPos = GetParent<Node2D>().GlobalPosition + Vector2.Right * Utility.TileWidth;
if (PoolContainer.Instance.TryGetEntity(checkPos, out RuntimePlantData plantData))
{
plantData.Heal(3000 + 25 * plantData.MaxHp, GetParent());
plantData.Heal(3000 + 25 * plantData.MaxHP, GetParent());
}
}

View file

@ -13,6 +13,6 @@ public partial class HpBasedBehaviour : BaseBehaviour
public void OnHPChanged(int amount,Node origin)
{
_tree.Set("parameters/blend_position",(float)_data.Hp/_data.MaxHp);
_tree.Set("parameters/blend_position",(float)_data.HP/_data.MaxHP);
}
}