fixed zombie spawning in wrong pool

This commit is contained in:
Rendo 2025-07-18 04:03:07 +05:00
commit 0922b96416
3 changed files with 5 additions and 7 deletions

View file

@ -121,9 +121,9 @@ locale/translations=PackedStringArray("res://translations/plants.en.translation"
2d_physics/layer_1="Reserved"
2d_physics/layer_2="Plants Dummy"
2d_physics/layer_3="Plants True"
2d_physics/layer_3="Plants Full"
2d_physics/layer_4="Zombies Dummy"
2d_physics/layer_5="Zombies True"
2d_physics/layer_5="Zombies Full"
2d_physics/layer_7="FallLine"
2d_physics/layer_8="FallParticles"

View file

@ -1,8 +1,6 @@
[gd_resource type="Resource" script_class="AdventureLevelResource" load_steps=32 format=3 uid="uid://ctbue7dex4umy"]
[gd_resource type="Resource" script_class="AdventureLevelResource" load_steps=30 format=3 uid="uid://ctbue7dex4umy"]
[ext_resource type="PackedScene" uid="uid://b5x35v3w2u8dx" path="res://scenes/entities/plants/potato_mine.tscn" id="1_5e1dl"]
[ext_resource type="Script" uid="uid://bximdujbkj2n4" path="res://addons/pvzadventure/AdventureLevelResource.cs" id="1_46lr8"]
[ext_resource type="PackedScene" uid="uid://bgqmwsb6ynm81" path="res://scenes/entities/Zombies/hobo.tscn" id="2_nv3y4"]
[ext_resource type="Script" uid="uid://cw7yc3i2lgcja" path="res://addons/pvzadventure/WaveEvent.cs" id="2_otfbt"]
[ext_resource type="Script" uid="uid://7rptlb5qr3b6" path="res://addons/pvzadventure/WaveData.cs" id="3_cugtx"]
[ext_resource type="Script" uid="uid://dl12rj75tk2qi" path="res://addons/pvzadventure/RowSpawn.cs" id="4_y1e37"]
@ -132,4 +130,4 @@ wavePercentage = 0.5
standardWaveDelay = 15.0
initialWaveDelay = 20.0
waves = [SubResource("Resource_qsvr4"), SubResource("Resource_otfbt"), SubResource("Resource_nv3y4"), SubResource("Resource_mt5r8"), SubResource("Resource_kugcf"), SubResource("Resource_oyvhx"), SubResource("Resource_k4k25"), SubResource("Resource_oxbea"), SubResource("Resource_5cdj6")]
initialScenes = Array[PackedScene]([null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null])
initialScenes = Array[PackedScene]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])

View file

@ -30,7 +30,7 @@ public partial class InitialPackedSceneSpawner : Node
if (entity is RuntimeZombieData)
{
PoolContainer.Instance.Structures.AddChild(node);
PoolContainer.Instance.Zombies.AddChild(node);
node.GlobalPosition = position + new Vector2(0,0.5f*FieldParams.TileHeight);
}
else if (entity is RuntimePlantData plant)