fixed zombie spawning in wrong pool

This commit is contained in:
Rendo 2025-07-18 04:03:07 +05:00
commit 0922b96416
3 changed files with 5 additions and 7 deletions

View file

@ -30,7 +30,7 @@ public partial class InitialPackedSceneSpawner : Node
if (entity is RuntimeZombieData)
{
PoolContainer.Instance.Structures.AddChild(node);
PoolContainer.Instance.Zombies.AddChild(node);
node.GlobalPosition = position + new Vector2(0,0.5f*FieldParams.TileHeight);
}
else if (entity is RuntimePlantData plant)