fixed zombie spawning in wrong pool
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8da7ff54a6
commit
0922b96416
3 changed files with 5 additions and 7 deletions
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@ -121,9 +121,9 @@ locale/translations=PackedStringArray("res://translations/plants.en.translation"
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2d_physics/layer_1="Reserved"
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2d_physics/layer_1="Reserved"
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2d_physics/layer_2="Plants Dummy"
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2d_physics/layer_2="Plants Dummy"
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2d_physics/layer_3="Plants True"
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2d_physics/layer_3="Plants Full"
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2d_physics/layer_4="Zombies Dummy"
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2d_physics/layer_4="Zombies Dummy"
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2d_physics/layer_5="Zombies True"
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2d_physics/layer_5="Zombies Full"
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2d_physics/layer_7="FallLine"
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2d_physics/layer_7="FallLine"
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2d_physics/layer_8="FallParticles"
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2d_physics/layer_8="FallParticles"
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@ -1,8 +1,6 @@
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[gd_resource type="Resource" script_class="AdventureLevelResource" load_steps=32 format=3 uid="uid://ctbue7dex4umy"]
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[gd_resource type="Resource" script_class="AdventureLevelResource" load_steps=30 format=3 uid="uid://ctbue7dex4umy"]
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[ext_resource type="PackedScene" uid="uid://b5x35v3w2u8dx" path="res://scenes/entities/plants/potato_mine.tscn" id="1_5e1dl"]
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[ext_resource type="Script" uid="uid://bximdujbkj2n4" path="res://addons/pvzadventure/AdventureLevelResource.cs" id="1_46lr8"]
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[ext_resource type="Script" uid="uid://bximdujbkj2n4" path="res://addons/pvzadventure/AdventureLevelResource.cs" id="1_46lr8"]
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[ext_resource type="PackedScene" uid="uid://bgqmwsb6ynm81" path="res://scenes/entities/Zombies/hobo.tscn" id="2_nv3y4"]
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[ext_resource type="Script" uid="uid://cw7yc3i2lgcja" path="res://addons/pvzadventure/WaveEvent.cs" id="2_otfbt"]
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[ext_resource type="Script" uid="uid://cw7yc3i2lgcja" path="res://addons/pvzadventure/WaveEvent.cs" id="2_otfbt"]
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[ext_resource type="Script" uid="uid://7rptlb5qr3b6" path="res://addons/pvzadventure/WaveData.cs" id="3_cugtx"]
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[ext_resource type="Script" uid="uid://7rptlb5qr3b6" path="res://addons/pvzadventure/WaveData.cs" id="3_cugtx"]
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[ext_resource type="Script" uid="uid://dl12rj75tk2qi" path="res://addons/pvzadventure/RowSpawn.cs" id="4_y1e37"]
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[ext_resource type="Script" uid="uid://dl12rj75tk2qi" path="res://addons/pvzadventure/RowSpawn.cs" id="4_y1e37"]
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@ -132,4 +130,4 @@ wavePercentage = 0.5
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standardWaveDelay = 15.0
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standardWaveDelay = 15.0
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initialWaveDelay = 20.0
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initialWaveDelay = 20.0
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waves = [SubResource("Resource_qsvr4"), SubResource("Resource_otfbt"), SubResource("Resource_nv3y4"), SubResource("Resource_mt5r8"), SubResource("Resource_kugcf"), SubResource("Resource_oyvhx"), SubResource("Resource_k4k25"), SubResource("Resource_oxbea"), SubResource("Resource_5cdj6")]
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waves = [SubResource("Resource_qsvr4"), SubResource("Resource_otfbt"), SubResource("Resource_nv3y4"), SubResource("Resource_mt5r8"), SubResource("Resource_kugcf"), SubResource("Resource_oyvhx"), SubResource("Resource_k4k25"), SubResource("Resource_oxbea"), SubResource("Resource_5cdj6")]
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initialScenes = Array[PackedScene]([null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null, null, ExtResource("1_5e1dl"), null, null, ExtResource("2_nv3y4"), null, null, null, null])
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initialScenes = Array[PackedScene]([null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null])
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@ -30,7 +30,7 @@ public partial class InitialPackedSceneSpawner : Node
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if (entity is RuntimeZombieData)
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if (entity is RuntimeZombieData)
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{
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{
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PoolContainer.Instance.Structures.AddChild(node);
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PoolContainer.Instance.Zombies.AddChild(node);
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node.GlobalPosition = position + new Vector2(0,0.5f*FieldParams.TileHeight);
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node.GlobalPosition = position + new Vector2(0,0.5f*FieldParams.TileHeight);
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}
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}
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else if (entity is RuntimePlantData plant)
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else if (entity is RuntimePlantData plant)
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