fresh fresh start

This commit is contained in:
Rendo 2025-08-01 02:50:44 +05:00
commit 0cdddee7b1
3 changed files with 0 additions and 68 deletions

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@ -1,6 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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@ -1,19 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NewLON", "NewLON.csproj", "{9FFA6489-F73F-4493-8D9C-888092D73A4D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9FFA6489-F73F-4493-8D9C-888092D73A4D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9FFA6489-F73F-4493-8D9C-888092D73A4D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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@ -22,53 +22,22 @@ config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[audio]
buses/default_bus_layout=""
[autoload]
LevelController="*res://scripts/level/LevelController.cs"
GameRegistry="*res://scripts/systems/GameRegistry.cs"
Cheats="*res://scripts/debug/Cheats.cs"
AudioSequencer="*res://scenes/audio_sequencer.tscn"
SaveSerializer="*res://scripts/SaveSerializer.cs"
PlayerProgress="*res://scripts/systems/static-data/PlayerProgress.cs"
GamepadHandler="*res://scripts/gamepad/GamepadHandler.cs"
[display]
window/size/viewport_width=600
window/size/viewport_height=400
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="NewLON"
[editor]
movie_writer/movie_file="D:/Projects/GOIDA/newlon/clips/movie.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/floatmodifiers/plugin.cfg", "res://addons/pvzadventure/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/levels/": "purple",
"res://assets/plants/": "green",
"res://assets/sprites/atlases/plants/": "green"
}
[filesystem]
import/blender/enabled=false
[gui]
theme/custom="res://assets/themes/GameStyle.tres"
theme/custom_font="res://assets/fonts/pico12.ttf"
[input]
@ -198,18 +167,6 @@ cursor_right={
locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation", "res://translations/zombies.en.translation", "res://translations/zombies.ru.translation", "res://translations/gui.en.translation", "res://translations/gui.ru.translation", "res://translations/rewards.en.translation", "res://translations/rewards.ru.translation")
[layer_names]
2d_physics/layer_1="Structures"
2d_physics/layer_2="Plants Dummy"
2d_physics/layer_3="Plants True"
2d_physics/layer_4="Zombies Dummy"
2d_physics/layer_5="Zombies True"
2d_physics/layer_6="Projectiles"
2d_physics/layer_7="FallLine"
2d_physics/layer_8="FallParticles"
2d_physics/layer_9="Tiles"
[rendering]
textures/canvas_textures/default_texture_filter=0