fresh fresh start
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parent
f15f38bfc4
commit
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3 changed files with 0 additions and 68 deletions
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@ -1,6 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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19
NewLON.sln
19
NewLON.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NewLON", "NewLON.csproj", "{9FFA6489-F73F-4493-8D9C-888092D73A4D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9FFA6489-F73F-4493-8D9C-888092D73A4D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9FFA6489-F73F-4493-8D9C-888092D73A4D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{9FFA6489-F73F-4493-8D9C-888092D73A4D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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@ -22,53 +22,22 @@ config/features=PackedStringArray("4.4", "C#", "Forward Plus")
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config/icon="res://icon.png"
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config/windows_native_icon="res://icon.ico"
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[audio]
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buses/default_bus_layout=""
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[autoload]
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LevelController="*res://scripts/level/LevelController.cs"
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GameRegistry="*res://scripts/systems/GameRegistry.cs"
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Cheats="*res://scripts/debug/Cheats.cs"
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AudioSequencer="*res://scenes/audio_sequencer.tscn"
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SaveSerializer="*res://scripts/SaveSerializer.cs"
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PlayerProgress="*res://scripts/systems/static-data/PlayerProgress.cs"
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GamepadHandler="*res://scripts/gamepad/GamepadHandler.cs"
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[display]
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window/size/viewport_width=600
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window/size/viewport_height=400
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window/stretch/mode="canvas_items"
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[dotnet]
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project/assembly_name="NewLON"
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[editor]
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movie_writer/movie_file="D:/Projects/GOIDA/newlon/clips/movie.avi"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/floatmodifiers/plugin.cfg", "res://addons/pvzadventure/plugin.cfg")
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[file_customization]
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folder_colors={
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"res://assets/levels/": "purple",
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"res://assets/plants/": "green",
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"res://assets/sprites/atlases/plants/": "green"
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}
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[filesystem]
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import/blender/enabled=false
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[gui]
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theme/custom="res://assets/themes/GameStyle.tres"
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theme/custom_font="res://assets/fonts/pico12.ttf"
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[input]
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@ -198,18 +167,6 @@ cursor_right={
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locale/translations=PackedStringArray("res://translations/plants.en.translation", "res://translations/plants.ru.translation", "res://translations/zombies.en.translation", "res://translations/zombies.ru.translation", "res://translations/gui.en.translation", "res://translations/gui.ru.translation", "res://translations/rewards.en.translation", "res://translations/rewards.ru.translation")
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[layer_names]
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2d_physics/layer_1="Structures"
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2d_physics/layer_2="Plants Dummy"
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2d_physics/layer_3="Plants True"
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2d_physics/layer_4="Zombies Dummy"
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2d_physics/layer_5="Zombies True"
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2d_physics/layer_6="Projectiles"
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2d_physics/layer_7="FallLine"
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2d_physics/layer_8="FallParticles"
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2d_physics/layer_9="Tiles"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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