Debug zombie spawner

This commit is contained in:
Rendo 2025-06-24 18:44:49 +05:00
commit 0fff33d196
69 changed files with 564 additions and 100 deletions

View file

@ -1,19 +1,20 @@
[gd_scene load_steps=11 format=3 uid="uid://crxsvv7drckpw"]
[gd_scene load_steps=9 format=3 uid="uid://crxsvv7drckpw"]
[ext_resource type="Script" uid="uid://bndu1h5kgcde8" path="res://scripts/components/level/RuntimeLevelData.cs" id="1_i3bf5"]
[ext_resource type="Texture2D" uid="uid://b0tb2hjum40aw" path="res://assets/sprites/background_summer.png" id="2_vmxhy"]
[ext_resource type="PackedScene" uid="uid://cg8713v6c5w15" path="res://scenes/level components/pools.tscn" id="3_jv7x4"]
[ext_resource type="Script" uid="uid://bso32xkw738sy" path="res://scripts/components/level/PoolContainer.cs" id="3_1y18w"]
[ext_resource type="PackedScene" uid="uid://dpxxjfd5lv5sv" path="res://scenes/gui/choose_your_seeds.tscn" id="5_5e78h"]
[ext_resource type="PackedScene" uid="uid://devn21c7luf45" path="res://scenes/level components/field_controller.tscn" id="5_lwpg6"]
[ext_resource type="PackedScene" uid="uid://cfnmspei3k4p7" path="res://scenes/gui/runtime_gui.tscn" id="6_0baou"]
[ext_resource type="PackedScene" uid="uid://bpekho7leatr5" path="res://scenes/sun.tscn" id="6_ay12k"]
[ext_resource type="Script" uid="uid://cslqjdd5wq4rc" path="res://scripts/components/level/SunSpawner.cs" id="6_lkguy"]
[ext_resource type="PackedScene" uid="uid://xu4i6tmkv00a" path="res://scenes/entities/Zombies/bucket_zombie.tscn" id="9_u7o5c"]
[ext_resource type="PackedScene" uid="uid://hhjbqkjqpt7x" path="res://scenes/entities/Zombies/cone_zombie.tscn" id="10_q4fsb"]
[node name="debug_lvl" type="Node2D"]
y_sort_enabled = true
[node name="SummertimeSaga" type="Sprite2D" parent="."]
z_index = -4096
z_as_relative = false
position = Vector2(500, 200)
texture = ExtResource("2_vmxhy")
metadata/_edit_lock_ = true
@ -26,7 +27,28 @@ metadata/_edit_lock_ = true
script = ExtResource("1_i3bf5")
SunCount = 999999
[node name="Pools" parent="." instance=ExtResource("3_jv7x4")]
[node name="Pools" type="Node2D" parent="." node_paths=PackedStringArray("Zombies", "Plants", "Projectiles", "Structures")]
script = ExtResource("3_1y18w")
Zombies = NodePath("Zombies")
Plants = NodePath("Plants")
Projectiles = NodePath("Projectiles")
Structures = NodePath("Structures")
[node name="Zombies" type="Node2D" parent="Pools"]
z_index = 3
y_sort_enabled = true
[node name="Plants" type="Node2D" parent="Pools"]
z_index = 1
y_sort_enabled = true
[node name="Projectiles" type="Node2D" parent="Pools"]
z_index = 4
y_sort_enabled = true
[node name="Structures" type="Node2D" parent="Pools"]
z_index = 2
y_sort_enabled = true
[node name="GuiLayer" type="CanvasLayer" parent="."]
layer = 10
@ -50,10 +72,4 @@ SunScene = ExtResource("6_ay12k")
wait_time = 5.0
autostart = true
[node name="BucketZombie" parent="." instance=ExtResource("9_u7o5c")]
position = Vector2(729, 257)
[node name="ConeZombie" parent="." instance=ExtResource("10_q4fsb")]
position = Vector2(729, 313)
[connection signal="timeout" from="SunSpawner/Timer" to="SunSpawner" method="Spawn"]