Debug zombie spawner

This commit is contained in:
Rendo 2025-06-24 18:44:49 +05:00
commit 0fff33d196
69 changed files with 564 additions and 100 deletions

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://devn21c7luf45"]
[ext_resource type="Shader" path="res://assets/shaders/greyscale.gdshader" id="1_d73yj"]
[ext_resource type="Script" path="res://scripts/components/level/PlantField.cs" id="2_84bqh"]
[ext_resource type="Shader" uid="uid://mt7vheq5modk" path="res://assets/shaders/greyscale.gdshader" id="1_d73yj"]
[ext_resource type="Script" uid="uid://bj7rw2f6qu1lg" path="res://scripts/components/level/PlantField.cs" id="2_84bqh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0miwm"]
shader = ExtResource("1_d73yj")

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cg8713v6c5w15"]
[ext_resource type="Script" path="res://scripts/components/level/PoolContainer.cs" id="1_31ggc"]
[ext_resource type="Script" uid="uid://bso32xkw738sy" path="res://scripts/components/level/PoolContainer.cs" id="1_31ggc"]
[node name="Pools" type="Node2D" node_paths=PackedStringArray("Zombies", "Plants", "Projectiles", "Structures")]
script = ExtResource("1_31ggc")