y order and level execution from menu

This commit is contained in:
Rendo 2025-07-17 04:23:37 +05:00
commit 1631bd87ce
5 changed files with 32 additions and 20 deletions

View file

@ -833,7 +833,7 @@ metadata/_edit_lock_ = true
[node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"] [node name="RightLowerLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/RightUpperLeg"]
position = Vector2(-2, 12) position = Vector2(-2, 12)
scale = Vector2(0.999837, 0.999837) scale = Vector2(0.999835, 0.999835)
rest = Transform2D(1, 0, 0, 1, -2, 12) rest = Transform2D(1, 0, 0, 1, -2, 12)
editor_settings/show_bone_gizmo = false editor_settings/show_bone_gizmo = false
@ -862,7 +862,7 @@ metadata/_edit_lock_ = true
[node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"] [node name="LeftUpperLeg" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt"]
use_parent_material = true use_parent_material = true
position = Vector2(6, 4) position = Vector2(6, 4)
scale = Vector2(0.99983, 0.99983) scale = Vector2(0.999831, 0.999831)
rest = Transform2D(1, 0, 0, 1, 6, 4) rest = Transform2D(1, 0, 0, 1, 6, 4)
editor_settings/show_bone_gizmo = false editor_settings/show_bone_gizmo = false
@ -886,7 +886,7 @@ metadata/_edit_lock_ = true
[node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"] [node name="LeftFoot" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/LeftUpperLeg/LeftLowerLeg"]
position = Vector2(6, 10) position = Vector2(6, 10)
scale = Vector2(0.999827, 0.999827) scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, 6, 10) rest = Transform2D(1, 0, 0, 1, 6, 10)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 12.0 length = 12.0
@ -956,7 +956,7 @@ metadata/_edit_lock_ = true
[node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"] [node name="Tie" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body"]
position = Vector2(-9, -21) position = Vector2(-9, -21)
rotation = 0.0104011 rotation = -0.0224817
skew = -0.000424862 skew = -0.000424862
rest = Transform2D(1, 0, 0, 1, -9, -21) rest = Transform2D(1, 0, 0, 1, -9, -21)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
@ -995,6 +995,7 @@ metadata/_edit_lock_ = true
[node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] [node name="Right_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-16, -8) position = Vector2(-16, -8)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_vcc72") texture = SubResource("AtlasTexture_vcc72")
centered = false centered = false
offset = Vector2(-2, -2) offset = Vector2(-2, -2)
@ -1002,15 +1003,16 @@ metadata/_edit_lock_ = true
[node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] [node name="Left_Eye" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-4, -9) position = Vector2(-4, -9)
scale = Vector2(1, 1)
texture = SubResource("AtlasTexture_kto0i") texture = SubResource("AtlasTexture_kto0i")
centered = false centered = false
offset = Vector2(-2, -2) offset = Vector2(-2, -2)
metadata/_edit_lock_ = true metadata/_edit_lock_ = true
[node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"] [node name="Jaw" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/Head/HeadParticle/Head"]
position = Vector2(-3.00013, 2.99978) position = Vector2(-2.69548, 2.26436)
rotation = 0.00100939 rotation = 0.0270693
scale = Vector2(0.999832, 0.999832) scale = Vector2(0.999831, 0.999831)
texture = SubResource("AtlasTexture_x5uj2") texture = SubResource("AtlasTexture_x5uj2")
centered = false centered = false
offset = Vector2(-12, -2) offset = Vector2(-12, -2)
@ -1083,7 +1085,7 @@ minTorque = -45.0
maxTorque = 45.0 maxTorque = 45.0
[node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"] [node name="Left_Lower_Arm" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile"]
rotation = 0.0097793 rotation = 0.110272
scale = Vector2(0.999998, 0.999998) scale = Vector2(0.999998, 0.999998)
texture = SubResource("AtlasTexture_auqeq") texture = SubResource("AtlasTexture_auqeq")
centered = false centered = false
@ -1093,7 +1095,7 @@ metadata/_edit_lock_ = true
[node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"] [node name="Left_Hand" type="Sprite2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/HandProjectile/Left_Lower_Arm"]
show_behind_parent = true show_behind_parent = true
position = Vector2(-0.99983, 12.9978) position = Vector2(-0.99983, 12.9978)
rotation = -0.00431598 rotation = -0.115743
scale = Vector2(0.999658, 0.999658) scale = Vector2(0.999658, 0.999658)
texture = SubResource("AtlasTexture_vlvtp") texture = SubResource("AtlasTexture_vlvtp")
centered = false centered = false
@ -1116,7 +1118,7 @@ editor_settings/show_bone_gizmo = false
[node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"] [node name="LeftHand" type="Bone2D" parent="CanvasGroup/basic_zombie_walk/Zombie/Butt/Body/LeftUpperArm/LeftLowerArm"]
position = Vector2(-1, 13) position = Vector2(-1, 13)
scale = Vector2(0.999827, 0.999827) scale = Vector2(0.999828, 0.999828)
rest = Transform2D(1, 0, 0, 1, -1, 13) rest = Transform2D(1, 0, 0, 1, -1, 13)
auto_calculate_length_and_angle = false auto_calculate_length_and_angle = false
length = 6.0 length = 6.0
@ -1166,6 +1168,7 @@ entity = NodePath("..")
[node name="Mover" type="Node" parent="."] [node name="Mover" type="Node" parent="."]
script = ExtResource("4_u5syx") script = ExtResource("4_u5syx")
_speed = SubResource("Resource_ckb7n") _speed = SubResource("Resource_ckb7n")
_speedControlMult = 2.31566
[node name="HitPlayer" type="Node" parent="."] [node name="HitPlayer" type="Node" parent="."]
script = ExtResource("12_he8da") script = ExtResource("12_he8da")

View file

@ -206,7 +206,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [0.0] "values": [1.0]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/imported = false tracks/2/imported = false
@ -218,7 +218,7 @@ tracks/2/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [1.0] "values": [2.0]
} }
tracks/3/type = "value" tracks/3/type = "value"
tracks/3/imported = false tracks/3/imported = false
@ -281,6 +281,8 @@ metadata/_edit_lock_ = true
[node name="ChooseYourSeeds" parent="GUI" index="0"] [node name="ChooseYourSeeds" parent="GUI" index="0"]
anchors_preset = -1 anchors_preset = -1
anchor_top = 1.0
anchor_bottom = 2.0
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
@ -326,6 +328,7 @@ approachNotificationTime = 5.0
one_shot = true one_shot = true
[node name="ZombieLevelPrevewer" type="Node2D" parent="." index="16"] [node name="ZombieLevelPrevewer" type="Node2D" parent="." index="16"]
y_sort_enabled = true
position = Vector2(855, 76) position = Vector2(855, 76)
script = ExtResource("7_8ajos") script = ExtResource("7_8ajos")

View file

@ -1,4 +1,5 @@
using Godot; using Godot;
using Newlon.Components.Level;
namespace Newlon; namespace Newlon;
@ -21,21 +22,24 @@ public partial class LevelController : Node
{ {
Instance = null; Instance = null;
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="levelTileset">Scene that will be loaded</param> /// <param name="levelTileset">Scene that will be loaded</param>
/// <param name="levelScript">Optional script that will be attached to loaded scene</param> /// <param name="levelResource">Execution of level</param>
public void StartLevel(PackedScene levelTileset, Script levelScript = null) public void StartLevel(PackedScene levelTileset, AdventureLevelResource levelResource)
{ {
if (_isLevelRunning) if (_isLevelRunning)
return; return;
GetTree().CreateTimer(0.001).Timeout += ()=>
{
RuntimeLevelData.Instance.levelResource = levelResource;
RuntimeLevelData.Instance.StartLevel();
};
GetTree().ChangeSceneToPacked(levelTileset); GetTree().ChangeSceneToPacked(levelTileset);
if (levelScript != null)
GetTree().CurrentScene.SetScript(levelScript);
_isLevelRunning = true; _isLevelRunning = true;
} }

View file

@ -2,7 +2,7 @@ extends Node
func _on_play_button_pressed() -> void: func _on_play_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/prototype_survival.tscn") LevelController.call("StartLevel",preload("uid://bu0dh5ct387xu"),preload("uid://br3364jty1j0i"))
$ChannelPlayer.call("Play") $ChannelPlayer.call("Play")

View file

@ -36,9 +36,11 @@ public partial class RuntimeLevelData : Node
Instance = this; Instance = this;
GetTree().Paused = true; GetTree().Paused = true;
Engine.TimeScale = 1.0; Engine.TimeScale = 1.0;
}
public void StartLevel()
{
SetLevelState(LevelStates.ChooseYourSeeds); SetLevelState(LevelStates.ChooseYourSeeds);
} }
#region Sun #region Sun
public void AddSun(float amount) public void AddSun(float amount)
{ {