Huge wave flag
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parent
5010c61309
commit
19e16c62d7
5 changed files with 30 additions and 12 deletions
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@ -8,4 +8,5 @@ public partial class WaveData : Resource
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[Export] public Array<RowSpawn> zombiesOrdered = new();
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[Export] public Array<WaveEvent> events = new();
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[Export] public float customWaveDelay = 0;
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[Export] public bool isHugeWave;
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}
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@ -33,11 +33,12 @@ public partial class AdventureResourceInspector : Node
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private void RefreshTree()
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{
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EmitSignal(SignalName.Refreshed);
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tree.Clear();
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root = tree.CreateItem();
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root.DisableFolding = true;
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root.SetText(0, "Level");
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EmitSignal(SignalName.Refreshed);
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var initial = tree.CreateItem(root);
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initial.SetText(0, "Initial data");
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@ -55,6 +56,12 @@ public partial class AdventureResourceInspector : Node
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var spawns = tree.CreateItem(item);
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spawns.SetText(0, "Events");
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var huge_wave = tree.CreateItem(item);
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huge_wave.SetCellMode(0, TreeItem.TreeCellMode.Check);
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huge_wave.SetChecked(0, heldResource.waves[i].isHugeWave);
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huge_wave.SetText(0, "Is huge wave?");
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huge_wave.SetEditable(0, true);
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var delay = tree.CreateItem(item);
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if (heldResource.waves[i].customWaveDelay > 0)
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delay.SetText(0, heldResource.waves[i].customWaveDelay.ToString(new CultureInfo("en-US")));
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@ -113,15 +120,25 @@ public partial class AdventureResourceInspector : Node
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public void OnItemEdited()
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{
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var selected = tree.GetEdited();
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if (float.TryParse(selected.GetText(0), new CultureInfo("en-US"), out float result))
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if (selected.GetCellMode(0) == TreeItem.TreeCellMode.Check)
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{
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heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = result;
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heldResource.waves[GetWaveIndex(selected.GetParent())].isHugeWave = selected.IsChecked(0);
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}
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else
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{
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selected.SetText(0, "Delay");
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heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = 0;
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if (float.TryParse(selected.GetText(0), new CultureInfo("en-US"), out float result))
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{
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heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = result;
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}
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else
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{
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selected.SetText(0, "Delay");
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heldResource.waves[GetWaveIndex(selected.GetParent())].customWaveDelay = 0;
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}
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}
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Callable.From(RefreshTree).CallDeferred();
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}
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public void OnTreeButtonClicked(TreeItem item, int column, int id, int button_index)
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{
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@ -16,7 +16,7 @@ warnings/check_angle_interpolation_type_conflicting=false
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[application]
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config/name="Liberation of the Neighbourville"
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config/version="0.2.5"
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config/version="0.3.0"
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run/main_scene="uid://bfstrli64u23y"
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config/features=PackedStringArray("4.4", "C#", "Forward Plus")
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config/icon="res://icon.png"
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@ -12,13 +12,14 @@
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[sub_resource type="Resource" id="Resource_yvl2y"]
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script = ExtResource("4_8miqm")
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zombies = Array[ExtResource("5_8miqm")]([null, null, ExtResource("6_s62qb"), null, null])
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zombies = Array[ExtResource("5_8miqm")]([ExtResource("8_ulhin"), null, ExtResource("6_s62qb"), null, null])
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[sub_resource type="Resource" id="Resource_s62qb"]
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script = ExtResource("3_hlq35")
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zombiesOrdered = Array[ExtResource("4_8miqm")]([SubResource("Resource_yvl2y")])
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events = Array[ExtResource("2_8aewt")]([])
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customWaveDelay = 0.0
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customWaveDelay = 1.0
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isHugeWave = false
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[sub_resource type="Resource" id="Resource_cafd0"]
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script = ExtResource("4_8miqm")
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@ -33,6 +34,7 @@ script = ExtResource("3_hlq35")
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zombiesOrdered = Array[ExtResource("4_8miqm")]([SubResource("Resource_cafd0"), SubResource("Resource_y8rkm")])
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events = Array[ExtResource("2_8aewt")]([])
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customWaveDelay = 0.0
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isHugeWave = true
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[sub_resource type="Resource" id="Resource_n6yt3"]
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script = ExtResource("4_8miqm")
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@ -47,6 +49,7 @@ script = ExtResource("3_hlq35")
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zombiesOrdered = Array[ExtResource("4_8miqm")]([SubResource("Resource_n6yt3"), SubResource("Resource_8h2xm")])
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events = Array[ExtResource("2_8aewt")]([])
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customWaveDelay = 0.0
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isHugeWave = true
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[resource]
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script = ExtResource("1_qb1ge")
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@ -237,9 +237,6 @@ shortcut_keys_enabled = false
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="GameOverScreen" parent="." index="9"]
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visible = false
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[node name="CollisionShape2D" parent="GameOverZombie/LoseZone/Hitbox" index="0"]
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shape = SubResource("WorldBoundaryShape2D_vbgdr")
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@ -260,7 +257,7 @@ waveTimer = NodePath("WaveTimer")
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one_shot = true
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[node name="Checkbox" parent="." index="16" node_paths=PackedStringArray("gameOverLayer", "fadeAnimation")]
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gameOverLayer = NodePath("../GameOverScreen")
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gameOverLayer = NodePath("../GameOverZombie")
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fadeAnimation = NodePath("../GameOverScreen/AnimationPlayer")
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[node name="CollisionShape2D" parent="Checkbox" index="0"]
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