shovel fully done

This commit is contained in:
Rendo 2025-07-23 18:08:29 +05:00
commit 2639322dbf
12 changed files with 107 additions and 14 deletions

View file

@ -5,6 +5,7 @@
[resource]
resource_local_to_scene = true
shader = ExtResource("1_38cc4")
shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
shader_parameter/FLASH_COLOR = Color(0.78, 0.78, 0.78, 0.501961)
shader_parameter/HIGHLIGHT_COLOR = Color(0.69, 0, 0, 0.282353)
shader_parameter/selected = false
shader_parameter/blend = 0.0

View file

@ -5,6 +5,7 @@
[resource]
resource_local_to_scene = true
shader = ExtResource("1_fsu5r")
shader_parameter/FLASH_COLOR = Color(1, 0.709804, 0.439216, 0.5)
shader_parameter/FLASH_COLOR = Color(0.78, 0.78, 0.78, 0.501961)
shader_parameter/HIGHLIGHT_COLOR = Color(0.69, 0, 0, 0.282353)
shader_parameter/blend = 0.0
shader_parameter/selected = false

View file

@ -2,6 +2,7 @@ shader_type canvas_item;
render_mode unshaded;
uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
uniform vec4 HIGHLIGHT_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
uniform float blend : hint_range(0,1,0.01);
uniform bool selected = false;
@ -15,7 +16,7 @@ void fragment() {
if (selected)
{
COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a),text.a);
COLOR = vec4(mix(text.rgb,HIGHLIGHT_COLOR.rgb,HIGHLIGHT_COLOR.a),text.a);
}
else
{

View file

@ -1,6 +1,7 @@
shader_type canvas_item;
uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
uniform vec4 HIGHLIGHT_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
uniform bool selected = false;
uniform float blend : hint_range(0.0, 1.0, 0.01);
@ -9,7 +10,7 @@ void fragment() {
if (selected)
{
COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a),text.a);
COLOR = vec4(mix(text.rgb,HIGHLIGHT_COLOR.rgb,HIGHLIGHT_COLOR.a),text.a);
}
else
{

View file

@ -1,7 +1,20 @@
shader_type canvas_item;
uniform vec4 region_rect;
uniform float progress;
void fragment() {
//vec4 text = texture(TEXTURE,UV);
vec3 argg = vec3(distance(vec2(0.5),UV));
COLOR = vec4(argg,1);
if (progress > 0.9999)
{
vec4 text = texture(TEXTURE,UV);
COLOR = text;
}
vec2 c = vec2(0.5)-UV;
float d = atan(c.x,c.y)+PI;
if (d > progress*TAU)
{
discard;
}
vec4 text = texture(TEXTURE,UV);
COLOR = text;
}

View file

@ -5,3 +5,4 @@
[resource]
atlas = ExtResource("1_i8m7w")
region = Rect2(0, 174, 46, 46)
filter_clip = true

View file

@ -5,3 +5,4 @@
[resource]
atlas = ExtResource("1_s2rs0")
region = Rect2(46, 174, 51, 47)
filter_clip = true

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After

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View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b0jta6xgl7mvc"
path="res://.godot/imported/shovel_button.png-c2f09bdee84da389a849b137a44654ee.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/gui/shovel_button.png"
dest_files=["res://.godot/imported/shovel_button.png-c2f09bdee84da389a849b137a44654ee.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1