shovel fully done
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parent
797fbfb4fe
commit
2639322dbf
12 changed files with 107 additions and 14 deletions
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@ -2,6 +2,7 @@ shader_type canvas_item;
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render_mode unshaded;
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uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
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uniform vec4 HIGHLIGHT_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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uniform float blend : hint_range(0,1,0.01);
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uniform bool selected = false;
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@ -15,7 +16,7 @@ void fragment() {
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if (selected)
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{
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COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a),text.a);
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COLOR = vec4(mix(text.rgb,HIGHLIGHT_COLOR.rgb,HIGHLIGHT_COLOR.a),text.a);
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}
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else
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{
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@ -1,6 +1,7 @@
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shader_type canvas_item;
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uniform vec4 FLASH_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
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uniform vec4 HIGHLIGHT_COLOR : source_color = vec4(1,0.709803921,0.43921568,0.5);
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uniform bool selected = false;
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uniform float blend : hint_range(0.0, 1.0, 0.01);
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@ -9,7 +10,7 @@ void fragment() {
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if (selected)
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{
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COLOR = vec4(mix(text.rgb,FLASH_COLOR.rgb,FLASH_COLOR.a),text.a);
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COLOR = vec4(mix(text.rgb,HIGHLIGHT_COLOR.rgb,HIGHLIGHT_COLOR.a),text.a);
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}
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else
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{
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@ -1,7 +1,20 @@
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shader_type canvas_item;
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uniform vec4 region_rect;
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uniform float progress;
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void fragment() {
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//vec4 text = texture(TEXTURE,UV);
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vec3 argg = vec3(distance(vec2(0.5),UV));
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COLOR = vec4(argg,1);
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if (progress > 0.9999)
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{
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vec4 text = texture(TEXTURE,UV);
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COLOR = text;
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}
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vec2 c = vec2(0.5)-UV;
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float d = atan(c.x,c.y)+PI;
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if (d > progress*TAU)
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{
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discard;
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}
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vec4 text = texture(TEXTURE,UV);
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COLOR = text;
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}
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