From 2731023cb3a7f6685ee1f01c8d0eee667c526f96 Mon Sep 17 00:00:00 2001 From: Rendo Date: Fri, 18 Jul 2025 03:46:03 +0500 Subject: [PATCH] fixed missing plant resource after initial spawn --- scripts/level/InitialPackedSceneSpawner.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/scripts/level/InitialPackedSceneSpawner.cs b/scripts/level/InitialPackedSceneSpawner.cs index 1dfd00d..4713490 100644 --- a/scripts/level/InitialPackedSceneSpawner.cs +++ b/scripts/level/InitialPackedSceneSpawner.cs @@ -37,7 +37,8 @@ public partial class InitialPackedSceneSpawner : Node { PoolContainer.Instance.Plants.AddChild(plant); node.GlobalPosition = position; - PoolContainer.Instance.EntityField[GameRegistry.GetPlantByName(plant.internal_id).Layer].Add(plant.GlobalPosition, plant); + plant.Resource = GameRegistry.GetPlantByName(plant.internal_id); + PoolContainer.Instance.EntityField[plant.Resource.Layer].Add(plant.GlobalPosition, plant); } else {