player progress
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27 changed files with 236 additions and 68 deletions
17
scripts/PlayerProgress.cs
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17
scripts/PlayerProgress.cs
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using System.Collections.Generic;
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using Godot;
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using Newlon;
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public partial class PlayerProgress : Node
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{
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public static PlayerProgress Instance { get; private set; }
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public override void _EnterTree()
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{
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Instance = this;
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}
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public List<PlantResource> PlayerPlants { get; set; } = new();
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public int MaxSeedpackets = 9;
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public int Money { get; set; }
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}
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