player progress

This commit is contained in:
Rendo 2025-07-21 02:13:02 +05:00
commit 27d839b86f
27 changed files with 236 additions and 68 deletions

View file

@ -28,7 +28,7 @@ public partial class AlmanachGrid : GridContainer
}
else
{
var list = GameRegistry.GetPlants();
var list = PlayerProgress.Instance.PlayerPlants;
list.Sort((a, b) =>
{
return a.Order - b.Order;

View file

@ -11,7 +11,7 @@ public partial class GridLoader : GridContainer
{
_plantCard = ResourceLoader.Load<PackedScene>(SEEDPACKED_UID);
var list = GameRegistry.GetPlants();
var list = PlayerProgress.Instance.PlayerPlants;
list.Sort((a, b) =>
{
return a.Order - b.Order;

View file

@ -8,7 +8,7 @@ public class ChoosableHandler : SeedpacketHandler, ISeedpacketPress
public void Pressed()
{
if (LevelGUIElements.Instance.SeedpacketsHotbar.GetChildCount() >= PlayerInfo.MaxSeedpackets) return;
if (LevelGUIElements.Instance.SeedpacketsHotbar.GetChildCount() >= PlayerProgress.Instance.MaxSeedpackets) return;
_owner.disablePacket = true;
var hotbarSeedpacket = Seedpacket.Prefab.Instantiate<Seedpacket>();