Play button in editor

This commit is contained in:
Rendo 2025-07-29 00:42:29 +05:00
commit 285b90f503
6 changed files with 38 additions and 5 deletions

View file

@ -55,11 +55,21 @@ public partial class AdventureEditor : MarginContainer
HardReload();
}
}
public override void _ExitTree()
{
EditorInterface.Singleton.GetInspector().PropertyEdited -= OnInspectorPropertyChanged;
public void Play()
{
var player = new AdventurePlayer();
var packed = new PackedScene();
player.pathToLevel = editedPath;
packed.Pack(player);
ResourceSaver.Save(packed, "res://addons/pvzadventure/cache/player.tscn");
EditorInterface.Singleton.PlayCustomScene("res://addons/pvzadventure/cache/player.tscn");
}
public override void _ExitTree()
{
EditorInterface.Singleton.GetInspector().PropertyEdited -= OnInspectorPropertyChanged;
EditorInterface.Singleton.GetInspector().EditedObjectChanged -= OnResourceChanged;
}
}
}
#endif

View file

@ -0,0 +1,19 @@
using Godot;
using Newlon;
[Tool]
public partial class AdventurePlayer : Node
{
const string tilesetUID = "uid://dd3yegl1xo44m";
[Export] public string pathToLevel;
public override void _Ready()
{
if (Engine.IsEditorHint()) return;
CallDeferred("InitLevel");
}
private void InitLevel()
{
LevelController.Instance.StartLevel(ResourceLoader.Load<PackedScene>(tilesetUID), ResourceLoader.Load<AdventureLevelResource>(pathToLevel));
}
}

View file

@ -0,0 +1 @@
uid://bbkfrk07l6kev